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<blockquote data-quote="Garthanos" data-source="post: 7828762" data-attributes="member: 82504"><p>5e teleport... is an example of such and going home is indeed fail safe.</p><p>But yes sleep was winning the spell lotto in ADnD too. AND it doesn't matter low or high level non-casters do not get that degree of impact at any level. You do get that?</p><p></p><p>I disliked random goo with a passion and found it uninspiring. (and anything bad DMing might do yes I know the door example was that - a random could do better or should I say worse - on a roll of 5 or 6 you get an ear mite killing you if you cannot get to a high level cleric within 48 hours (i think)... oh wait this is 2 weeks from generic town)</p><p></p><p>IF I wanted however I could recast that scene In 4e. Now you might get the ear mite trap 2 weeks journey out but there would be established ameliorating circumstances that made success possible = (note even in this circumstance this could still be trivialized by a caster for instance that party had a caster who knew teleport ritual or remove affliction - boring and not so worthy of story however one little scenario difference and we have skill challenge possibilities like if they do not have all the ingredients or maybe there was some sort of interdimensional shortcut of unknown destination which the ritualist might bend to make the teleport work with fewer ingredients, and require various skills to get there faster, they might be making nature and dungeoneering skill uses to gather the ingredients for that adjusted ritual fast enough (endurance checks strewn throughout for speed) or they might even use another skill check to think of a location about where the ritual could be cast with fewer ingredients (it could have just been a player idea creating a new ingredient in the story - perhaps relating to that magical rift the seen earlier now it has a function) they might be interrupted in the process by monsters (because it would make good story not because of random encounter charts) the historian in the party might remember that there was a high level priest who could help near another secluded monastery which is less time to get to and so on and much of that player driven ideas exploiting character abilities.</p><p></p><p>This is an intense scenario so the stakes are high and you need a lot of possible routes towards a success in my opinion.</p><p></p><p>The above is probably more than a bit incoherent and i didnt spend any time thinking of it (...but sometimes on the fly skill challenges turn out very good) AND in my experience the players Ideas are one huge ingredient beyond any planning you make.</p><p></p><p>EDIT The best skill challenges are things where progress is easily visualized like the chase scene and the likes. So death by parasite is less so but you can use the victims condition to track it. Additionally even the victim could have his endurance resisting the disease to help stages with delirium etc determining progress. ETC, Other characters making successes speed the process yes all can be abstractly inter connected, so he has to in effect make fewer checks. (The victim might be the one best at one of the skills that would help but have to overcome delirium temporarily to contribute)</p><p>In 4e the time isnt exact hours it might be a disease track.</p><p></p><p>Note how knowing the 5e teleport pretty much totally prevents the scenario AND many other similar ones entirely.</p><p></p><p>And undermines many chase scenes unless you are doing the chasing.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7828762, member: 82504"] 5e teleport... is an example of such and going home is indeed fail safe. But yes sleep was winning the spell lotto in ADnD too. AND it doesn't matter low or high level non-casters do not get that degree of impact at any level. You do get that? I disliked random goo with a passion and found it uninspiring. (and anything bad DMing might do yes I know the door example was that - a random could do better or should I say worse - on a roll of 5 or 6 you get an ear mite killing you if you cannot get to a high level cleric within 48 hours (i think)... oh wait this is 2 weeks from generic town) IF I wanted however I could recast that scene In 4e. Now you might get the ear mite trap 2 weeks journey out but there would be established ameliorating circumstances that made success possible = (note even in this circumstance this could still be trivialized by a caster for instance that party had a caster who knew teleport ritual or remove affliction - boring and not so worthy of story however one little scenario difference and we have skill challenge possibilities like if they do not have all the ingredients or maybe there was some sort of interdimensional shortcut of unknown destination which the ritualist might bend to make the teleport work with fewer ingredients, and require various skills to get there faster, they might be making nature and dungeoneering skill uses to gather the ingredients for that adjusted ritual fast enough (endurance checks strewn throughout for speed) or they might even use another skill check to think of a location about where the ritual could be cast with fewer ingredients (it could have just been a player idea creating a new ingredient in the story - perhaps relating to that magical rift the seen earlier now it has a function) they might be interrupted in the process by monsters (because it would make good story not because of random encounter charts) the historian in the party might remember that there was a high level priest who could help near another secluded monastery which is less time to get to and so on and much of that player driven ideas exploiting character abilities. This is an intense scenario so the stakes are high and you need a lot of possible routes towards a success in my opinion. The above is probably more than a bit incoherent and i didnt spend any time thinking of it (...but sometimes on the fly skill challenges turn out very good) AND in my experience the players Ideas are one huge ingredient beyond any planning you make. EDIT The best skill challenges are things where progress is easily visualized like the chase scene and the likes. So death by parasite is less so but you can use the victims condition to track it. Additionally even the victim could have his endurance resisting the disease to help stages with delirium etc determining progress. ETC, Other characters making successes speed the process yes all can be abstractly inter connected, so he has to in effect make fewer checks. (The victim might be the one best at one of the skills that would help but have to overcome delirium temporarily to contribute) In 4e the time isnt exact hours it might be a disease track. Note how knowing the 5e teleport pretty much totally prevents the scenario AND many other similar ones entirely. And undermines many chase scenes unless you are doing the chasing. [/QUOTE]
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