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What is the essence of D&D
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<blockquote data-quote="Monayuris" data-source="post: 7829117" data-attributes="member: 6859536"><p>That is actually an inaccurate statement.</p><p></p><p>In B/X, the rules for Giving out Experience are on page B22:</p><p></p><p></p><p>Note the award is for 1 gp value of non-magical treasure the characters <em>recover</em>. The reward gold would not grant experience.</p><p></p><p>I posit two scenarios</p><p></p><p>1. A barmaid was abducted by goblins. Her father, a local farmer offers 50gp (the entirety of his savings) to return her safely.</p><p></p><p>2. A princess was abducted by goblins. Her father, the king of the land, offers 20,000gp (a fraction of his royal coffers) to return her safely.</p><p></p><p>The goblin abductors, in both scenarios, are exactly the same in composition and loot that they possess.</p><p></p><p>In a game with XP for killing monsters: 3rd edition, 4th edition, 5th edition. The party would receive the same experience for choosing to rescue the barmaid as they would for choosing to rescue the princess. The only difference is the gold rewards. The players have the <em>choice </em>to be motivated by heroism to save the barmaid or by greed to save the princess.</p><p></p><p>In a game with Xp for gold: B/X, OD&D, AD&D. The party would receive the same experience for choosing to rescue the barmaid as they would for choosing to rescue the princess. The only difference is the gold rewards. The players have the <em>choice </em>to be motivated by heroism to save the barmaid or by greed to save the princess.</p><p></p><p>In essessene the games are exactly the same.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7829117, member: 6859536"] That is actually an inaccurate statement. In B/X, the rules for Giving out Experience are on page B22: Note the award is for 1 gp value of non-magical treasure the characters [I]recover[/I]. The reward gold would not grant experience. I posit two scenarios 1. A barmaid was abducted by goblins. Her father, a local farmer offers 50gp (the entirety of his savings) to return her safely. 2. A princess was abducted by goblins. Her father, the king of the land, offers 20,000gp (a fraction of his royal coffers) to return her safely. The goblin abductors, in both scenarios, are exactly the same in composition and loot that they possess. In a game with XP for killing monsters: 3rd edition, 4th edition, 5th edition. The party would receive the same experience for choosing to rescue the barmaid as they would for choosing to rescue the princess. The only difference is the gold rewards. The players have the [I]choice [/I]to be motivated by heroism to save the barmaid or by greed to save the princess. In a game with Xp for gold: B/X, OD&D, AD&D. The party would receive the same experience for choosing to rescue the barmaid as they would for choosing to rescue the princess. The only difference is the gold rewards. The players have the [I]choice [/I]to be motivated by heroism to save the barmaid or by greed to save the princess. In essessene the games are exactly the same. [/QUOTE]
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