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What is the essence of D&D
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<blockquote data-quote="Garthanos" data-source="post: 7829179" data-attributes="member: 82504"><p>The default teleport in 4e has material components for it (having things in the environment interact with that is not some huge jump its kind of a reason to have an Arcana skill) ... I am sort of against the Residuum thing because it removes an element of strategic choice and makes it more likely the heros will just have the ingredients they need a solution to that is to give discounts on ritual specific components... its much cheaper to acquire than residuum and the residuum you get out of a disenchant is relatively less than the input. Plus making the components gatherable is also cheaper in general. They are subtle house rules that accomplish my ends but less extreme than anything I ever considered in AD&D</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7829179, member: 82504"] The default teleport in 4e has material components for it (having things in the environment interact with that is not some huge jump its kind of a reason to have an Arcana skill) ... I am sort of against the Residuum thing because it removes an element of strategic choice and makes it more likely the heros will just have the ingredients they need a solution to that is to give discounts on ritual specific components... its much cheaper to acquire than residuum and the residuum you get out of a disenchant is relatively less than the input. Plus making the components gatherable is also cheaper in general. They are subtle house rules that accomplish my ends but less extreme than anything I ever considered in AD&D [/QUOTE]
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