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What is the fighter class to you?
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<blockquote data-quote="steeldragons" data-source="post: 6665252" data-attributes="member: 92511"><p>We run into a lot of trouble in these discussions...and I find it increasingly to be a cultural/cross-cultural problem, not particularly a D&D, gaming or even "internet" one. It is the problem of binary thinking. Everything must be 0 or 1. Everything must be this...or that. Black/White. </p><p></p><p>The idea that something can be many things at once...with shades of grey throughout...seems to be a dying mode of thought.</p><p></p><p>The Fighter is...</p><ul> <li data-xf-list-type="ul">the default warrior class.</li> <li data-xf-list-type="ul">the widest swathe of possible warrior archetypes: knights, mercenaries, soldiers, pit fighters, gladiators, warlords and military strategists, common thugs or elite bodyguards, and even those archetypes that have independent classes, like barbarians, hunters/woodsmen/rangers, martial artists, and many more character types, such as many warriors of ancient myth and legend <em>can be </em>Fighters.</li> <li data-xf-list-type="ul">the class that should be at the fore of battle, preferably blocking incoming attacks for the squishy guys in the back.</li> <li data-xf-list-type="ul">the best/most trained with using armor and weapons, both using them and dealing damage</li> <li data-xf-list-type="ul">dependent on their physical strength moreso than other classes.</li> <li data-xf-list-type="ul">the simplest class and, as such, the easiest for new players to grasp and get them immersed in the fantasy world.</li> <li data-xf-list-type="ul">,at its roots, for D&D, defined by a lack of magical or supernatural ability...though certain rare specialities/subclasses/archetypes may include some magical ability or training.</li> <li data-xf-list-type="ul">good for carrying stuff, intimidating folks, breaking down doors, and busting heads.</li> <li data-xf-list-type="ul">any kind of person, as far as personality traits, in or outside of combat, the player imagines them to be.</li> </ul></blockquote><p></p>
[QUOTE="steeldragons, post: 6665252, member: 92511"] We run into a lot of trouble in these discussions...and I find it increasingly to be a cultural/cross-cultural problem, not particularly a D&D, gaming or even "internet" one. It is the problem of binary thinking. Everything must be 0 or 1. Everything must be this...or that. Black/White. The idea that something can be many things at once...with shades of grey throughout...seems to be a dying mode of thought. The Fighter is... [LIST] [*]the default warrior class. [*]the widest swathe of possible warrior archetypes: knights, mercenaries, soldiers, pit fighters, gladiators, warlords and military strategists, common thugs or elite bodyguards, and even those archetypes that have independent classes, like barbarians, hunters/woodsmen/rangers, martial artists, and many more character types, such as many warriors of ancient myth and legend [I]can be [/I]Fighters. [*]the class that should be at the fore of battle, preferably blocking incoming attacks for the squishy guys in the back. [*]the best/most trained with using armor and weapons, both using them and dealing damage [*]dependent on their physical strength moreso than other classes. [*]the simplest class and, as such, the easiest for new players to grasp and get them immersed in the fantasy world. [*],at its roots, for D&D, defined by a lack of magical or supernatural ability...though certain rare specialities/subclasses/archetypes may include some magical ability or training. [*]good for carrying stuff, intimidating folks, breaking down doors, and busting heads. [*]any kind of person, as far as personality traits, in or outside of combat, the player imagines them to be. [/LIST] [/QUOTE]
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What is the fighter class to you?
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