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General Tabletop Discussion
*Pathfinder & Starfinder
What is the fighter class to you?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6665500" data-attributes="member: 6790260"><p>First question:</p><p>I have no problem with Fighters who have abilities that are, explicitly, beyond the mundane. I don't even necessarily have a problem with Fighters whose abilities (eventually) transcend what is natural, e.g. cleaving fireballs in two or reflecting spells with a blade or whatever. If people <em>wish</em> to make a beyond-the-mundane Fighter whose abilities are explicitly magical, they absolutely should be able to do so. But for those people who absolutely do NOT want their abilities to be remotely "magical," even if they transcend the mundane and brush against the "superhuman" or even "supernatural"? They <em>also</em> should be able to do that.</p><p></p><p>Second question:</p><p>D&D has always had fairly well-understood arenas of importance in play. Combat has always been one of them, though its precise significance has varied, from the old-style "never fight fair, try not to fight much at all" to the more recent "tactical combat is cool" and everywhere in-between. Interacting with the people (and, sometimes, animals) populating the world has also always been there, just to varying degrees (from Hirelings to Diplomancers and others besides). And, finally, dealing with the hellholes we call Dungeons--all the ways they try to kill you, and all the issues of going There And Back Again.</p><p></p><p>At times, these things have been given specific names. Others, they've only been indirectly alluded to. Doesn't matter. The game has always placed <em>some</em> kind of importance on them. All classes are designed for playing that game. Thus, all classes should be designed to place importance on all three, regardless of their access to 'generic' resources beyond that.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6665500, member: 6790260"] First question: I have no problem with Fighters who have abilities that are, explicitly, beyond the mundane. I don't even necessarily have a problem with Fighters whose abilities (eventually) transcend what is natural, e.g. cleaving fireballs in two or reflecting spells with a blade or whatever. If people [I]wish[/I] to make a beyond-the-mundane Fighter whose abilities are explicitly magical, they absolutely should be able to do so. But for those people who absolutely do NOT want their abilities to be remotely "magical," even if they transcend the mundane and brush against the "superhuman" or even "supernatural"? They [I]also[/I] should be able to do that. Second question: D&D has always had fairly well-understood arenas of importance in play. Combat has always been one of them, though its precise significance has varied, from the old-style "never fight fair, try not to fight much at all" to the more recent "tactical combat is cool" and everywhere in-between. Interacting with the people (and, sometimes, animals) populating the world has also always been there, just to varying degrees (from Hirelings to Diplomancers and others besides). And, finally, dealing with the hellholes we call Dungeons--all the ways they try to kill you, and all the issues of going There And Back Again. At times, these things have been given specific names. Others, they've only been indirectly alluded to. Doesn't matter. The game has always placed [I]some[/I] kind of importance on them. All classes are designed for playing that game. Thus, all classes should be designed to place importance on all three, regardless of their access to 'generic' resources beyond that. [/QUOTE]
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What is the fighter class to you?
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