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General Tabletop Discussion
*Pathfinder & Starfinder
What is the fighter class to you?
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<blockquote data-quote="Grogg of the North" data-source="post: 6666787" data-attributes="member: 6682960"><p>The fighter is a chassis for all (most?) martial tropes. The sell sword, valiant knight, highway man can all be fighters. I see the fighter as the one that stands between his friends and enemies, attacking those that dare approach. He doesn't have mystical/magical powers but his weapons as being as versatile as they are deadly. The shield can be used for defense or to stun his enemy with a quick blow. The hammer knocking down or, perhaps, launching foes. A sword used to disarm all that engage him. Or even a simple staff being used to trip up enemy combatants. The fighter's use of armor should be unparalled, at ease in full plate as if the fighter was in a tunic. In some editions most of this can be replicated with feats but I don't know if that is the right path to go. So, if I had to pick, I would say the fighter is closer to Captain America than Sub-Zero. </p><p></p><p>Outside of combat, the fighter should be able to contribute. I feel that part of the problem comes when players look at their skill list and get focused on that. Pathfinder alleviated this a bit with their handling cross class skills. One way to handle this is through role playing. While the wizard is scribing in his spellbook and the cleric is tending the temple, what's the fighter up to? If he's out making friends with the watch, the ranger they saved three adventures back, and the merchant caravans then you can solve some mechanical issues with non-mechanical means. This may not work at every table or with every player but I've seen it work to great affect.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 6666787, member: 6682960"] The fighter is a chassis for all (most?) martial tropes. The sell sword, valiant knight, highway man can all be fighters. I see the fighter as the one that stands between his friends and enemies, attacking those that dare approach. He doesn't have mystical/magical powers but his weapons as being as versatile as they are deadly. The shield can be used for defense or to stun his enemy with a quick blow. The hammer knocking down or, perhaps, launching foes. A sword used to disarm all that engage him. Or even a simple staff being used to trip up enemy combatants. The fighter's use of armor should be unparalled, at ease in full plate as if the fighter was in a tunic. In some editions most of this can be replicated with feats but I don't know if that is the right path to go. So, if I had to pick, I would say the fighter is closer to Captain America than Sub-Zero. Outside of combat, the fighter should be able to contribute. I feel that part of the problem comes when players look at their skill list and get focused on that. Pathfinder alleviated this a bit with their handling cross class skills. One way to handle this is through role playing. While the wizard is scribing in his spellbook and the cleric is tending the temple, what's the fighter up to? If he's out making friends with the watch, the ranger they saved three adventures back, and the merchant caravans then you can solve some mechanical issues with non-mechanical means. This may not work at every table or with every player but I've seen it work to great affect. [/QUOTE]
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What is the fighter class to you?
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