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What is the general opinion of Burlews diplomacy rules?
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<blockquote data-quote="argo" data-source="post: 3157954" data-attributes="member: 5752"><p>I Like: changing the diplomacy mechanic to represent "propose a trade" as opposed to "make the other guy like me".</p><p></p><p>I Dislike: attempting to scale the challenge with HD</p><p></p><p></p><p>You have soooo missed the point. It isn't about the salt. Last time this debate went around the example used was asking your 20th level girlfriend what time it was. Everybody starts up on "you don't need a diplomacy check to ask the time"</p><p></p><p>Not... The... Point</p><p></p><p>You can substitute any simple request for the "salt". Maybe you are asking to borrow 5 bucks. Whatever. The point is that it automatically becomes more difficult to convince higher level characters to do <em><u>anything</u></em>. Automatically.</p><p></p><p>Try this for a counter-example: I'm a first level comoner who, somehow, came into a lot of cash. I walk up to a 20th level fighter with a 10 Wis and say "mister, I have 2,315 GP. Will you sell me that +1 Longsword you've been keeping in your bag of holding since 6th level?"</p><p></p><p>So what is the DC for that? Well we "just met" so that is a +0, and 2,315 GP is an "even" trade for a +1 Longsword so that is a +0 which makes the DC = 15 + level + Wis mod = 35.</p><p></p><p>No deal. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>And the related issue: Rich's metadesign decision to make the mechanic work only "for those who put max ranks in the skill and have a decent Charisma bonus". Saying that that is how combat works doesn't make me feel better about that. The skill system is not combat, we don't scale Climb or Jump checks with level. Skills are supposed to be something anybody can attempt. My first level comoner ought to be able to buy that +1 Longsword.</p><p></p><p>Still, Rich has some good ideas there. I think developing it further could result in something really worth while.</p><p></p><p>Later.</p></blockquote><p></p>
[QUOTE="argo, post: 3157954, member: 5752"] I Like: changing the diplomacy mechanic to represent "propose a trade" as opposed to "make the other guy like me". I Dislike: attempting to scale the challenge with HD You have soooo missed the point. It isn't about the salt. Last time this debate went around the example used was asking your 20th level girlfriend what time it was. Everybody starts up on "you don't need a diplomacy check to ask the time" Not... The... Point You can substitute any simple request for the "salt". Maybe you are asking to borrow 5 bucks. Whatever. The point is that it automatically becomes more difficult to convince higher level characters to do [i][u]anything[/u][/i]. Automatically. Try this for a counter-example: I'm a first level comoner who, somehow, came into a lot of cash. I walk up to a 20th level fighter with a 10 Wis and say "mister, I have 2,315 GP. Will you sell me that +1 Longsword you've been keeping in your bag of holding since 6th level?" So what is the DC for that? Well we "just met" so that is a +0, and 2,315 GP is an "even" trade for a +1 Longsword so that is a +0 which makes the DC = 15 + level + Wis mod = 35. No deal. :confused: And the related issue: Rich's metadesign decision to make the mechanic work only "for those who put max ranks in the skill and have a decent Charisma bonus". Saying that that is how combat works doesn't make me feel better about that. The skill system is not combat, we don't scale Climb or Jump checks with level. Skills are supposed to be something anybody can attempt. My first level comoner ought to be able to buy that +1 Longsword. Still, Rich has some good ideas there. I think developing it further could result in something really worth while. Later. [/QUOTE]
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