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What is the general opinion of Burlews diplomacy rules?
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<blockquote data-quote="arscott" data-source="post: 3158784" data-attributes="member: 17969"><p>Okay, but even if it's a good trade, it's just DC 30 and the commoner still can't make the check. And sure, you can certainly make a fiat ruling for certain situations where you think a check is unnecessary. But then you're back at square one, where the DM is just making stuff up because he doesn't like the results of the actual system. That arbitrary quality is exactly what Burlew's rules are intended to remove.</p><p></p><p>But why not have diplomatic challenges scale in that matter. Why not, at first level, be convincing the a friendly prince to allow you safe passage across his lands, and then at 15th level convincing the evil warlord to rebel against his lich master?</p><p></p><p>I tend to detest systems that use arbitrary scaling. The idea that something gets harder just for the sake of keeping up with player advancement defeats the purpose of player advancement in the first place.</p><p></p><p>On a final note, basing the DC on hit dice really sinks wild empathy. At 9th level, the typical ranger or druid has a +10 to wild empathy checks. The average Base DC of CR9 animals (and low-int magical beasts) is 30. That means he needs to roll a nat 20 on the check, and that's for an even deal.</p></blockquote><p></p>
[QUOTE="arscott, post: 3158784, member: 17969"] Okay, but even if it's a good trade, it's just DC 30 and the commoner still can't make the check. And sure, you can certainly make a fiat ruling for certain situations where you think a check is unnecessary. But then you're back at square one, where the DM is just making stuff up because he doesn't like the results of the actual system. That arbitrary quality is exactly what Burlew's rules are intended to remove. But why not have diplomatic challenges scale in that matter. Why not, at first level, be convincing the a friendly prince to allow you safe passage across his lands, and then at 15th level convincing the evil warlord to rebel against his lich master? I tend to detest systems that use arbitrary scaling. The idea that something gets harder just for the sake of keeping up with player advancement defeats the purpose of player advancement in the first place. On a final note, basing the DC on hit dice really sinks wild empathy. At 9th level, the typical ranger or druid has a +10 to wild empathy checks. The average Base DC of CR9 animals (and low-int magical beasts) is 30. That means he needs to roll a nat 20 on the check, and that's for an even deal. [/QUOTE]
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What is the general opinion of Burlews diplomacy rules?
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