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What is the "Generic" Rogue?
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<blockquote data-quote="Minigiant" data-source="post: 6686333" data-attributes="member: 63508"><p>In many other topics, many D&D fans said the best part of the fighter class it that its mechanics and names invoked little flavor and thus allowed it to be variable enough to fill many fantasy archetypes for trained warriors. The fighter was always generic enough to be knights, gladiators, pirates, bodygaurds, nobles, mercenaries, magic warriors, cavaliers, marksmen, enlisted soldiers, pilots, fencers, dragon slayers, and other warriors to various degrees of success.</p><p></p><p>Some fans, including myself, were upset that other classes lacked this treatment. Even as an option. The major focus was on the rogue. In 5th edition if you are an adventurer but not an expert warrior or magic user, you're a professional burglar (thief) or a professional killer (assassin).</p><p></p><p>The class did start as thief only. Then if evolved to allow thief-acrobats and assassin. Then 3rd hit and almost anything skill related was allowed. The class had easy access to skill based prestige classes (assassin and arcane trickster being one of them). This continued in 4th were the base rogue had little flavor enforcement until the paragon paths (cat burglar, daggermaster, master infiltrator, and shadow assassin in the PHB1). Even during the playtest, the rogue had acrobat, rake, scout, and treasure hunter options. </p><p></p><p>However in 5th edition, the rogue archetype reverts back to choosing thief, assassin, and the magical arcane trickster. There was even some "taking of stuff" with the thief taking some of the acrobat and the assassin doing the same for spies. There is some lightness of the features with the flavor aspects not being too strong but they exist and are intended to be used to keep the class in line with the rest.</p><p></p><p><u>So is what is the generic rogue? What would a subclass for it be called?</u> The treasure hunter? the adventurer? the scoundrel?</p><p>What roguish archetype features would it have?</p><p><strong>OR</strong></p><p><u>Is there no real way to bad a generic rogue in 5th edition? </u>The limits of the rogue subclass is low. You really can't add to many skills and many options invoke specific flavors. <u>Would it be better just to make new roguish archetypes to fill in the missing?</u> The Arcobat for Robin wanabes. The Treasure Hunters for the Jones lookalikes. The Smuggler for the Pseudo-Solo. The Sapper for those crazy demomens.</p><p></p><p>What are your thoughts?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6686333, member: 63508"] In many other topics, many D&D fans said the best part of the fighter class it that its mechanics and names invoked little flavor and thus allowed it to be variable enough to fill many fantasy archetypes for trained warriors. The fighter was always generic enough to be knights, gladiators, pirates, bodygaurds, nobles, mercenaries, magic warriors, cavaliers, marksmen, enlisted soldiers, pilots, fencers, dragon slayers, and other warriors to various degrees of success. Some fans, including myself, were upset that other classes lacked this treatment. Even as an option. The major focus was on the rogue. In 5th edition if you are an adventurer but not an expert warrior or magic user, you're a professional burglar (thief) or a professional killer (assassin). The class did start as thief only. Then if evolved to allow thief-acrobats and assassin. Then 3rd hit and almost anything skill related was allowed. The class had easy access to skill based prestige classes (assassin and arcane trickster being one of them). This continued in 4th were the base rogue had little flavor enforcement until the paragon paths (cat burglar, daggermaster, master infiltrator, and shadow assassin in the PHB1). Even during the playtest, the rogue had acrobat, rake, scout, and treasure hunter options. However in 5th edition, the rogue archetype reverts back to choosing thief, assassin, and the magical arcane trickster. There was even some "taking of stuff" with the thief taking some of the acrobat and the assassin doing the same for spies. There is some lightness of the features with the flavor aspects not being too strong but they exist and are intended to be used to keep the class in line with the rest. [U]So is what is the generic rogue? What would a subclass for it be called?[/U] The treasure hunter? the adventurer? the scoundrel? What roguish archetype features would it have? [B]OR[/B] [U]Is there no real way to bad a generic rogue in 5th edition? [/U]The limits of the rogue subclass is low. You really can't add to many skills and many options invoke specific flavors. [U]Would it be better just to make new roguish archetypes to fill in the missing?[/U] The Arcobat for Robin wanabes. The Treasure Hunters for the Jones lookalikes. The Smuggler for the Pseudo-Solo. The Sapper for those crazy demomens. What are your thoughts? [/QUOTE]
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