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What is the "Generic" Rogue?
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<blockquote data-quote="Minigiant" data-source="post: 6687770" data-attributes="member: 63508"><p>Never said the rogue isn't tied to thievery. I said it's too tied to it.</p><p></p><p>Well WOW Rogues aren't alchemist someone should tell Hearthstone that their rogues who do Deadly Poison + Tinker's Sharpsword Oil + Sap the taunt + Hit the face + Blade Flurry are doing it wrong.</p><p></p><p>Then there's Dragon Age's Rogue-Artificers, FF's Chemists, Diablo Demon hunters, Might and Magic Tower Might heros, and many other sneaky guys in light or no armor who chuck bombs, use oils, and use minor gadgets.</p><p></p><p>Its even worse in Modern Urban Fantasy where half the rogues are expected to sneak in the physical or electronic bomb or be the nonmagical tech guy.</p><p></p><p></p><p></p><p>Second Story Work is Athletics not Acrobatics. So why does Athletics get a subclass feature and not Acrobatics? Both are rogue "class skills".</p><p></p><p>Same with Insight, Intimidation, Investigation, Perception, Performance, and Persuasion.</p><p></p><p>Why do thieves tools and disguise kits get subclass features and not herbalism kit, or artisans tools?</p><p></p><p>You have:</p><p>The Thief: Athletics, Sleight of Hand, Thieves tools</p><p>The Assassin: Deception, Disguise, kit, posioner's kit.</p><p>The Arcane Trickster: Illusions and Enchantment magic</p><p>The Swashbuckler: dual wielding, Persuassion</p><p></p><p>Why not:</p><p>The Acrobat: Acrobatics, Performance, poles and ropes.</p><p>The Treasure Hunter/Scholar: Languages, History, gaming set, navigator's kit</p><p>The Scout: Perception, Herbalism Kit, Investigation</p><p>The Ruffian: Intimidation, Gather Information, nonfinesse weapons</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6687770, member: 63508"] Never said the rogue isn't tied to thievery. I said it's too tied to it. Well WOW Rogues aren't alchemist someone should tell Hearthstone that their rogues who do Deadly Poison + Tinker's Sharpsword Oil + Sap the taunt + Hit the face + Blade Flurry are doing it wrong. Then there's Dragon Age's Rogue-Artificers, FF's Chemists, Diablo Demon hunters, Might and Magic Tower Might heros, and many other sneaky guys in light or no armor who chuck bombs, use oils, and use minor gadgets. Its even worse in Modern Urban Fantasy where half the rogues are expected to sneak in the physical or electronic bomb or be the nonmagical tech guy. Second Story Work is Athletics not Acrobatics. So why does Athletics get a subclass feature and not Acrobatics? Both are rogue "class skills". Same with Insight, Intimidation, Investigation, Perception, Performance, and Persuasion. Why do thieves tools and disguise kits get subclass features and not herbalism kit, or artisans tools? You have: The Thief: Athletics, Sleight of Hand, Thieves tools The Assassin: Deception, Disguise, kit, posioner's kit. The Arcane Trickster: Illusions and Enchantment magic The Swashbuckler: dual wielding, Persuassion Why not: The Acrobat: Acrobatics, Performance, poles and ropes. The Treasure Hunter/Scholar: Languages, History, gaming set, navigator's kit The Scout: Perception, Herbalism Kit, Investigation The Ruffian: Intimidation, Gather Information, nonfinesse weapons [/QUOTE]
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