Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the "Generic" Rogue?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mephista" data-source="post: 6687943" data-attributes="member: 6786252"><p>You've just been complaining about it being there at all!</p><p></p><p> Deadly <em>poison</em>. Its even in the name. Sharpsword Oil works just like more poison that any class can take; coat a weapon in it, it hurts more. The rest have nothing to do with alchemy, they're tactics on the battlefield. Plus? Card game. People will play warlocks with all mechs and no demons or warlock spells. Not the best example.</p><p></p><p> *rubs eyes* DA's Rogue-Artificers aren't alchemists or deal with throwing bombs, they're trap specialists, which is a Rogue thing. Chemists aren't rogues. Demon hunters are Ranger archetypes that exist in a setting with gunpowder, but if you want to stretch it, I'll give you this one, though I protest your definion of "rogue" as anyone that's sneaky with light or no armor; they even have the bow-focus rangers are known for. Tower Might heroes are called artificers, make golems, and wear armor made of rare alloys they create. </p><p></p><p>Demon hunters are your one debatable example, which lack any number of rogue qualities beyond "light armor and mobile." The rest are either artificers as D&D defines it, or a trap master, which we already said was a rogue thing, but doesn't involve throwing explosives like you said. Its plain you're reaching here. It doesn't fit.</p><p></p><p> Modern Fantasy has no such expectations. Rogue isn't even an archetype for the modern fantasy genre! </p><p></p><p>You said tumbling and balancing, not athletics/acrobatics. Climbing and jumping are things an acrobat should know how to do, but not necessarily other things covered under Athletics. As for other Acrobatic stuff, I liked a host of other abilities that tied in, you don't need more.</p><p></p><p>Why not other skills? Because there's not much need for them; you can get Expertise and Reliable Talent on them, whereas jumping and climbing need a bit of help due to low Strength scores on a rogue. </p><p></p><p>Why those kits? Because they're iconic, the others are unrelated to rogues in general. It makes no sense to ask for them.</p><p></p><p> That acrobat is an Entertainer background. Scholar is the Sage background. Scouts are part of the Ranger class. Ruffian can be a Strength-based rogue subclass that comes in the future for being intidiating and non-finesse weapons, but, again, there is no Gather Information rules in 5e. You're really focused on things that have no rules at all - its a blank spot in the game. <em>Bards</em> can't even gather information.</p><p></p><p></p><p>I have to conclude that your'e mixing up classes now and stepping on others toes. You're describing alchemist and rangers in a lot of cases, as if they should all fit under Rogue. They don't.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6687943, member: 6786252"] You've just been complaining about it being there at all! Deadly [I]poison[/I]. Its even in the name. Sharpsword Oil works just like more poison that any class can take; coat a weapon in it, it hurts more. The rest have nothing to do with alchemy, they're tactics on the battlefield. Plus? Card game. People will play warlocks with all mechs and no demons or warlock spells. Not the best example. *rubs eyes* DA's Rogue-Artificers aren't alchemists or deal with throwing bombs, they're trap specialists, which is a Rogue thing. Chemists aren't rogues. Demon hunters are Ranger archetypes that exist in a setting with gunpowder, but if you want to stretch it, I'll give you this one, though I protest your definion of "rogue" as anyone that's sneaky with light or no armor; they even have the bow-focus rangers are known for. Tower Might heroes are called artificers, make golems, and wear armor made of rare alloys they create. Demon hunters are your one debatable example, which lack any number of rogue qualities beyond "light armor and mobile." The rest are either artificers as D&D defines it, or a trap master, which we already said was a rogue thing, but doesn't involve throwing explosives like you said. Its plain you're reaching here. It doesn't fit. Modern Fantasy has no such expectations. Rogue isn't even an archetype for the modern fantasy genre! You said tumbling and balancing, not athletics/acrobatics. Climbing and jumping are things an acrobat should know how to do, but not necessarily other things covered under Athletics. As for other Acrobatic stuff, I liked a host of other abilities that tied in, you don't need more. Why not other skills? Because there's not much need for them; you can get Expertise and Reliable Talent on them, whereas jumping and climbing need a bit of help due to low Strength scores on a rogue. Why those kits? Because they're iconic, the others are unrelated to rogues in general. It makes no sense to ask for them. That acrobat is an Entertainer background. Scholar is the Sage background. Scouts are part of the Ranger class. Ruffian can be a Strength-based rogue subclass that comes in the future for being intidiating and non-finesse weapons, but, again, there is no Gather Information rules in 5e. You're really focused on things that have no rules at all - its a blank spot in the game. [I]Bards[/I] can't even gather information. I have to conclude that your'e mixing up classes now and stepping on others toes. You're describing alchemist and rangers in a lot of cases, as if they should all fit under Rogue. They don't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the "Generic" Rogue?
Top