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What is the "Generic" Rogue?
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<blockquote data-quote="Minigiant" data-source="post: 6688148" data-attributes="member: 63508"><p>But it isn't everything. Not that one should expect everything. But for an edition made to replicate the past, it should replicate most of the past abilities. </p><p></p><p></p><p></p><p>You're mixing up having something being allowed and a character being specially trained to do it.</p><p></p><p>Anyone can use Charisma and skilled at the Deception skill to fake an identity but the assassin can do it automatically with time and gold and can be an impostor in 3 hours of time without a check for casual observation</p><p></p><p>Anyone can be good at climbing but a thief can do so at full speed.</p><p></p><p>Anyone can be good at balancing but acrobats of past editions could balance at full speed and ignore difficult terrain. (This is why my party's rogue need reviving)</p><p></p><p>Anyone can bluff their motives for spies and spymasters of past editions could hide their motives and identities form divination and telepathy just with their thoughts.</p><p></p><p></p><p></p><p>I didn't say that. I worded myself carefully. I said "every missing skill subsystem is possibly a missing aspect of the rogue". The rogue was tied to the most skills so any system or aspect of skills hit them with a higher probability than a fighter or wizard. Rogue were the "Underworld skill monkey" so every missing or undeveloped underworld skill is a missing rogue aspect.</p><p></p><p>Rogues are still shady folk who usually belong to thieves guild, spy rings, assassin's guilds, band groups, criminal gangs, entertainer troupes, scout corps, and other shady organizations.</p><p></p><p>There's more to rogues than backstabbing and burglary. And some ways rogues used their skill in better ways than other classes are missing.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6688148, member: 63508"] But it isn't everything. Not that one should expect everything. But for an edition made to replicate the past, it should replicate most of the past abilities. You're mixing up having something being allowed and a character being specially trained to do it. Anyone can use Charisma and skilled at the Deception skill to fake an identity but the assassin can do it automatically with time and gold and can be an impostor in 3 hours of time without a check for casual observation Anyone can be good at climbing but a thief can do so at full speed. Anyone can be good at balancing but acrobats of past editions could balance at full speed and ignore difficult terrain. (This is why my party's rogue need reviving) Anyone can bluff their motives for spies and spymasters of past editions could hide their motives and identities form divination and telepathy just with their thoughts. I didn't say that. I worded myself carefully. I said "every missing skill subsystem is possibly a missing aspect of the rogue". The rogue was tied to the most skills so any system or aspect of skills hit them with a higher probability than a fighter or wizard. Rogue were the "Underworld skill monkey" so every missing or undeveloped underworld skill is a missing rogue aspect. Rogues are still shady folk who usually belong to thieves guild, spy rings, assassin's guilds, band groups, criminal gangs, entertainer troupes, scout corps, and other shady organizations. There's more to rogues than backstabbing and burglary. And some ways rogues used their skill in better ways than other classes are missing. [/QUOTE]
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