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*TTRPGs General
What is the GM's Job?
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<blockquote data-quote="Blackmoor_Film" data-source="post: 7486541" data-attributes="member: 6968402"><p>Since every GM will do their campaign differently this is a tough question.</p><p></p><p>I hate GM's who just phone in the game. </p><p></p><p>As a player I tend to tax a weak GM, because I really work my character in the game and I spend all my gold building a residence, or small castle. Ideally, this will lead to even more in game chaos as now my secret hide away is a target. I would hope anyway. </p><p></p><p>As a GM, I expect players to engage. No electronic devices at the table. Don't play the rules, play the situation. I hate passive players who seem to think I am their fun-ness candy to suck on for entertainment - "Ok, make the fun thing pop out of the door, so we can kill it and take it's treasure."</p><p></p><p>Many people would not like my games because I have been DM'ing a long time and I have gone through a variety of stages in that time. There was a phase where I felt bad killing characters. I just felt bad making people sad. Yet, being a source of mundane entertainment seemed kind of silly too. Now I am older. I run a deadly, but fair game. I roll the dice in the open and let them fall how they fall. My casualty rates are about 10% per session.</p><p></p><p>I've seen enough arc story addict DM's who are more interested in their own novel than making the game interesting, they really just play with themselves, but they like an audience.</p><p></p><p>I've seen a lot of campaigns where everyone has reached a high level together and no one has ever died, what is the point of endless sessions of winning easily. This is the fudged game of bad monster die rolls. </p><p></p><p>So my estimation of a good DM, is that t<strong>hey are entertainers</strong>, but that <strong>things are only entertaining in a game if the stakes are high</strong>, so they also have to provide true adversity and kill a lot of characters. Part of having lots of character death is to get your players used to it. But I am not against letting someone start at a higher level if the party is higher level. I don't care about making people trudge through game after game in order to level up, the point is the game and having fun at it -- and killing lots of characters.</p></blockquote><p></p>
[QUOTE="Blackmoor_Film, post: 7486541, member: 6968402"] Since every GM will do their campaign differently this is a tough question. I hate GM's who just phone in the game. As a player I tend to tax a weak GM, because I really work my character in the game and I spend all my gold building a residence, or small castle. Ideally, this will lead to even more in game chaos as now my secret hide away is a target. I would hope anyway. As a GM, I expect players to engage. No electronic devices at the table. Don't play the rules, play the situation. I hate passive players who seem to think I am their fun-ness candy to suck on for entertainment - "Ok, make the fun thing pop out of the door, so we can kill it and take it's treasure." Many people would not like my games because I have been DM'ing a long time and I have gone through a variety of stages in that time. There was a phase where I felt bad killing characters. I just felt bad making people sad. Yet, being a source of mundane entertainment seemed kind of silly too. Now I am older. I run a deadly, but fair game. I roll the dice in the open and let them fall how they fall. My casualty rates are about 10% per session. I've seen enough arc story addict DM's who are more interested in their own novel than making the game interesting, they really just play with themselves, but they like an audience. I've seen a lot of campaigns where everyone has reached a high level together and no one has ever died, what is the point of endless sessions of winning easily. This is the fudged game of bad monster die rolls. So my estimation of a good DM, is that t[B]hey are entertainers[/B], but that [B]things are only entertaining in a game if the stakes are high[/B], so they also have to provide true adversity and kill a lot of characters. Part of having lots of character death is to get your players used to it. But I am not against letting someone start at a higher level if the party is higher level. I don't care about making people trudge through game after game in order to level up, the point is the game and having fun at it -- and killing lots of characters. [/QUOTE]
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