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What is the highest AC that a PC can get by class?
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<blockquote data-quote="wolff96" data-source="post: 119594" data-attributes="member: 342"><p><strong>Forsaker/Duelist</strong></p><p></p><p>This is actually EASIER, since this fellow doesn't have to worry about what to do with his money. He just buys Adamantine weapons and calls it a day.</p><p></p><p>He would be well advised to carry a lot of alchemical items to help himself out in a pinch, though...</p><p></p><p>NOTE: This is an uber-munchkin character. Anyone trying to make it in a game should be slapped around. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>---------------------</p><p></p><p>ASSUMING (Another 32 Pt. Char): </p><p></p><p>10 STR</p><p></p><p>21 CON = 14 Con + 6 (Ability Bonus) + 1 (Level)</p><p></p><p>24 DEX = 16 Dex + 4 (Ability Bonus) + 2 (Level)</p><p></p><p>18 INT = 16 Int + 2 (Level)</p><p></p><p>10 WIS </p><p></p><p>10 CHA </p><p></p><p>Human Fighter 2/Monk 1/Duelist 7/Forsaker 10</p><p></p><p>Hit Die: 3d8 + 15, 7d10 + 35, 10d12 + 50; (hp 207) </p><p></p><p>AC: 40 = 10 + 7 (Dex) + 4 (Int) + 5 (Natural Armor) + 3 (Fight Defensive with 5 ranks of Tumble) + 10 (Elaborate Parry) + 1 (Dodge Feat)</p><p></p><p>SAVING THROWS (F/R/W): +19/+17/+11</p><p></p><p>BAB: 19 (BAB) + 7 (Dex, Weapon Finesse: Rapier) + 2 (weapon enhancement) + 1 (Weapon Focus: Rapier) - 4 (Fighting Defensive): </p><p>+25/+20/+15/+10 Attack w/Rapier. Critical Threat Range is from 15-20. </p><p></p><p>Average Damage: 1d6 (weapon) + 2d6 (Precise Strike) + 2 Adamantite = 11 damage.</p><p></p><p>SPECIAL QUALITIES:</p><p>DR: 11/+5</p><p>SR: 20</p><p>Fast Healing (50)</p><p>Slippery Mind</p><p>Tough Defense</p><p>Natural Weapons</p><p>Imp. Unarmed Attack</p><p>Evasion</p><p>Stunning Attack 1/day</p><p></p><p>Feats (in alphabetical rather than chronological order): </p><p>Ambidexterity </p><p>Dodge</p><p>Mobility </p><p>Great Fortitude</p><p>Lightning Reflexes</p><p>Iron Will</p><p>Weapon Finesse: Rapier </p><p>Weapon Focus: Rapier</p><p>Improved Critical: Rapier</p><p></p><p>---------------- </p><p></p><p>A few notes: This is one of the more munchkin characters I've ever created. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Fighter for the feats, monk for evasion, then immediately into Forsaker at level 4.</p><p></p><p>After 4 levels of Forsaker, move into the Duelist to get up to the point of Elaborate Parry as quickly as possible.</p><p></p><p>Then finish out your levels as a Forsaker to complete the character.</p><p></p><p>Not as much of an AC master, not nearly as much damage per hit, but this character is probably a lot better at survival when it comes to magic.</p></blockquote><p></p>
[QUOTE="wolff96, post: 119594, member: 342"] [b]Forsaker/Duelist[/b] This is actually EASIER, since this fellow doesn't have to worry about what to do with his money. He just buys Adamantine weapons and calls it a day. He would be well advised to carry a lot of alchemical items to help himself out in a pinch, though... NOTE: This is an uber-munchkin character. Anyone trying to make it in a game should be slapped around. :) --------------------- ASSUMING (Another 32 Pt. Char): 10 STR 21 CON = 14 Con + 6 (Ability Bonus) + 1 (Level) 24 DEX = 16 Dex + 4 (Ability Bonus) + 2 (Level) 18 INT = 16 Int + 2 (Level) 10 WIS 10 CHA Human Fighter 2/Monk 1/Duelist 7/Forsaker 10 Hit Die: 3d8 + 15, 7d10 + 35, 10d12 + 50; (hp 207) AC: 40 = 10 + 7 (Dex) + 4 (Int) + 5 (Natural Armor) + 3 (Fight Defensive with 5 ranks of Tumble) + 10 (Elaborate Parry) + 1 (Dodge Feat) SAVING THROWS (F/R/W): +19/+17/+11 BAB: 19 (BAB) + 7 (Dex, Weapon Finesse: Rapier) + 2 (weapon enhancement) + 1 (Weapon Focus: Rapier) - 4 (Fighting Defensive): +25/+20/+15/+10 Attack w/Rapier. Critical Threat Range is from 15-20. Average Damage: 1d6 (weapon) + 2d6 (Precise Strike) + 2 Adamantite = 11 damage. SPECIAL QUALITIES: DR: 11/+5 SR: 20 Fast Healing (50) Slippery Mind Tough Defense Natural Weapons Imp. Unarmed Attack Evasion Stunning Attack 1/day Feats (in alphabetical rather than chronological order): Ambidexterity Dodge Mobility Great Fortitude Lightning Reflexes Iron Will Weapon Finesse: Rapier Weapon Focus: Rapier Improved Critical: Rapier ---------------- A few notes: This is one of the more munchkin characters I've ever created. :) Fighter for the feats, monk for evasion, then immediately into Forsaker at level 4. After 4 levels of Forsaker, move into the Duelist to get up to the point of Elaborate Parry as quickly as possible. Then finish out your levels as a Forsaker to complete the character. Not as much of an AC master, not nearly as much damage per hit, but this character is probably a lot better at survival when it comes to magic. [/QUOTE]
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