Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What is the highest AC you can possibly have under the SRD rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 3477976" data-attributes="member: 13966"><p>Oh certainly.</p><p></p><p>I'll mention a 3.0 character and a 3.5 character. I'm going to ignore shapeshifting into other creatures.</p><p></p><p>Psionics is the bees knees for that. I have a 3.0 character I made simply to figure out what the best AC I could get would be, not that I'm ever likely to use him. Most creatures from the Epic Level Handbook wouldn't be able to hit my Halfling Monk 1/Seer Psion 19, Jorvanian, even with their touch attacks (and if he uses Psychofeedback, there's probably no ELH creature that could hit him at all). Well, except with a natural 20 auto-hit on the attack roll.</p><p></p><p>I'm not sure if I used the DM-recommended wealth for 20th level or not, and I don't feel like recalculating what I spent on his magical and psionic gear (though I do have many of the individual item prices listed on my character sheet). I did make Jorvanian using purely 3.0 SRD material though, far as I know (I think 3.0 psionics was in the 3.0 SRD at one point? Maybe not. But if not, at least I did restrict myself purely the PHB, DMG, and Psionics Handbook).</p><p></p><p>Otherwise he'd probably have Superior Expertise from Oriental Adventures in place of Power Attack. Jorvanian lacks Psionic Dodge simply because it would detract from his offense being decent; he'd have to give up Quicken Power or Unavoidable Strike to gain it, or multiclass into Psychic Warrior for 1 level to get it as a bonus feat, and I dunno if I'd want to do that (be giving up some high-level Psion powers that way).</p><p></p><p>Before counting Psychofeedback boosting Dexterity when he needs it, Jorvanian has a normal AC of 48, or 68 when buffed, or 82 when fighting with Expertise in melee. I don't remember if Expertise in 3.0 can be used with fighting defensively or the like, or total defense, or whatnot, so I haven't even considered those in his stats yet. I didn't bother determining his skills, but he'd probably have 5 ranks of Tumble anyway, so his total defense AC might be 1 point higher than his Expertise AC.</p><p></p><p>Jorvanian, 3.0 halfling uber-dodger</p><p>[sblock][code]Jorvanian Male Halfling Monk 1/Seer Psion 19</p><p>Strength 14 (+2) Character Level: 20 (+0 ECL)</p><p>Dexterity 30 (+10) Small-Size Speed 20 ft.</p><p>Constitution 16 (+3) BAB: +9/+4 Initiative: +10</p><p>Intelligence 16 (+3) Melee: +15/+10 Ranged: +23/+18</p><p>Wisdom 34 (+12) Total HP: 115 Current HP: 115 Subdual: 0</p><p>Charisma 8 (-1) Fortitude: +22 Reflex: +27 Will: +34</p><p>AC: 48/49 (+10 Dex, +12 Wis, +1 Size, +7 Shield, +5 Deflection, +3 Luck, +1 dodge vs. one foe)</p><p>Typical AC: 68/69 (+10 Dex, +12 Wis, +1 Size, +10 Armor, +7 Shield, +4 Natural Armor, +5 Deflection, +3 Luck, +6 Insight, +1 dodge vs. one foe)</p><p>Maximum AC: 82/83 (+10 Dex, +12 Wis, +1 Size, +10 Armor, +7 Shield, +4 Natural Armor, +5 Deflection, +3 Luck, +6 Insight, +4 Haste, +5 dodge, +5 special, +1 dodge vs. one foe)</p><p></p><p>Proficiencies: All simple weapons, handaxe, kama, nunchaku, siangham, shuriken.</p><p></p><p>Monk Bonus Virtual Feats: Improved Unarmed Strike, Stunning Fist.</p><p>Level Progression Feats: Unbalancing Strike, Weapon Finesse (Unarmed Strike), Expertise, Psionic Fist, Unavoidable Strike, Dodge, Quicken Power.</p><p></p><p>Ability Score Development: 50-point-buy equivalent, for base scores of 14, 18, 14, 14, 18, and 8. +1 Wis at 4th, 8th, 12th, 16th, and 20th-level. +2 inherant Int from Tome. +2 inherant Str from Manual. +2 inherant Con from Manual. +4 inherant Dex from Manual. +5 inherant Wis from Tome.</p><p></p><p>Unarmored AC Bonus: Adds Wisdom bonus to AC when unarmored, lost only when immobilized.</p><p>Unarmed Strike: Deals 1d4 normal damage unarmed, may deal normal or subdual damage with grapple checks, gains the benefits of the Improved Unarmed Strike feat, and may execute a flurry of blows when fighting unarmed or with a kama, nunchaku, or siangham. Flurry of blows is a special full-attack action, and grants one extra attack but incurs -2 on all attack rolls until the beginning of his next turn.</p><p>Stunning Attack: Functions like the Stunning Fist feat, but useable once per day, supernatural in nature, and with a Fortitude save DC of 10 + Wisdom modifier, so usually DC 22.</p><p>Evasion: On a successful Reflex save, he takes no damage from any effect that normally allows a Reflex save for half damage.</p><p>Psicrystal: Can create a psicrystal, an intelligent crystal that advises and serves him, by infusing a tiny, mundane crystal with psionic power and a fragment of his personality. Can only have one psicrystal at a time. Current psicrystal is imprinted with the Hero personality fragment, providing +2 to its master's Fortitude saves. This Hero psicrystal has Intelligence 15, AC 13, Hardness 8, 20 hit points, and the qualities of sighted (40 feet), empathic link (1 mile), telepathic link (1 mile), self-propulsion (1 power point to activate, 30 feet, 20 feet when climbing), speak with other creatures (60 feet), power resistance (24), sight link (1 hour, 1/day, 1 mile), and channel power.</p><p>Psionic Combat Modes: May use psionic attack modes to harm psionic enemies or stun nonpsionic enemies, and may use psionic defense modes to guard against the same. Knows all ten psionic combat modes.</p><p></p><p>Base Power Points: 164; Bonus Power Points: 124; Total Power Point Reserve: 288.</p><p>Psion Free Talent Manifestations Per Day: 22.</p><p>Clairsentience Power Save DC: 1d20 + Wis Mod + Power Level (13<->41)</p><p>Metacreativity Power Save DC: 1d20 + Int Mod + Power Level (3<->27)</p><p>Psychokinesis Power Save DC: 1d20 + Con Mod + Power Level (3<->26)</p><p>Psychometabolism Power Save DC: 1d20 + Str Mod + Power Level (3<->26)</p><p>Psychoportation Power Save DC: 1d20 + Dex Mod + Power Level (11<->39)</p><p>Telepathy Power Save DC: 1d20 + Cha Mod + Power Level (0<->19)</p><p>Psion 0-Level Powers: Inkling (Wis), Detect Psionics (Wis), My Light (Con), Know Direction (Wis), Lesser Natural Armor (Str), Burst (Dex), Float (Dex), Far Hand (Con).</p><p>Psion 1st-Level Powers: Steadfast Gaze (Wis), Firefall (Int), Spider Climb (Dex), Lesser Body Adjustment (Str), Object Reading (Wis).</p><p>Psion 2nd-Level Powers: Augury (Wis), Combat Prescience (Wis), Darkvision (Wis), Sustenance (Str), Painful Touch (Str).</p><p>Psion 3rd-Level Powers: Remote Viewing (Wis), Cone Of Sound (Con), Negate Psionics (Con), Fly (Dex), Displacement (Str).</p><p>Psion 4th-Level Powers: Divination (Wis), Natural Armor (Str), Freedom Of Movement (Dex), Psychofeedback (Str).</p><p>Psion 5th-Level Powers: True Seeing (Wis), Ectoplasmic Armor (Int), Power Resistance (Wis), Brilliant Blast (Con).</p><p>Psion 6th-Level Powers: Shield Of Prudence (Wis), Disintegrate (Con), Precognition (Wis), Flaming Shroud (Dex).</p><p>Psion 7th-Level Powers: Emulate Power (Wis), Plane Shift (Dex), Teleport Without Error (Dex).</p><p>Psion 8th-Level Powers: Recall Death (Wis), Improved Etherealness (Dex).</p><p>Psion 9th-Level Powers: Metafaculty (Wis), Probability Travel (Dex).</p><p></p><p>Magic Armaments: Defending +5 Gauntlet (? gp, can divert any amount of its enhancement bonus into AC as an unnamed bonus, 2 pounds), Ghost Touch +5 Large Darkwood Shield (? gp, applies its armor and enhancement bonuses to AC against incorporeal attackers, can be touched and held by incorporeal creatures, an incorporeal wielder can still pass through solid objects, 5 pounds).</p><p></p><p>Magic Gear: Cloak Of Resistance +5 (25000 gp, adds +5 resistance bonus on all saving throws), Ring Of Protection +5 (? gp, adds +5 deflection bonus to Armor Class), Gloves Of Dexterity +6 (? gp, adds +6 enhancement bonus to Dexterity score), Periapt Of Wisdom +6 (? gp, adds +6 enhancement bonus to Wisdom score), Boots Of Haste (? gp, can be activated for up to 10 rounds of Haste per day as per the spell).</p><p></p><p>Psionic Gear: Psychoactive Skin Of The Hero (68000 gp, adds +3 luck bonus to Armor Class, attack rolls, and saving throws).</p><p></p><p>Mundane Gear: Monk's Outfit (5 gp, 3 pounds), Backpack (2 gp, 2 pounds), Bedroll (1 sp, 5 pounds), Soap (5 sp, 2 pounds), Small Steel Mirror (10 gp, 1/2 pound).</p><p></p><p>Wealth: 0 gp, 0 sp, 0 cp, 0 pearls (0 gp each).</p><p></p><p>Racial Traits (factored in): Small-sized, base Speed 20 feet, -2 Strength, +2 Dexterity, +1 racial bonus on all saving throws, rogue is favored class.[/code][/sblock]</p><p></p><p>As for a 3.5 version...... Well, I don't own 3.5 material myself, so I don't have a 3.5 AC Master statted up. But here's what I figure it'd be (assuming again that he intends to actually contribute somewhat to the party's victories, rather than just survive by himself; so a few feats and such are dedicated to offense rather than copies of Dodge, Psionic Dodge, Improved Natural Armor, or the like; also, I'm leaving out the Expanded Knowledge - Form of Doom feat though it would grant a minor boost to natural armor, as I'm not sure if it would stack with the enhancement to natural armor from Thicken Skin).</p><p></p><p><strong>Jormaktor, 3.5 kobold AC Master</strong></p><p>Monk 1/Egoist Psion 19</p><p>Normal AC: 38, Touch: 34, Flat-Footed: 28</p><p>Usual Buffed AC: 82, Touch: 47 (70 vs. incorporeal touch), Flat-Footed: 41 (52 vs. incorporeal touch)</p><p>Maximum AC (fighting defensively, combat expertise, and fully buffed): 107, Touch: 72 (97 vs. incorporeal touch), Flat-Footed: 46 (57 vs. incorporeal touch)</p><p><strong>Important Scores:</strong> Dex 30 (base 18, +2 racial, +4 Tome, +6 Gloves), Wis 34 (base 18, +5 levels, +5 Tome, +6 Periapt), Cha 23 (base 18, +5 from a Tome; to be used for the stat burn of 3.5 Psychofeedback)</p><p><strong>Important Skill:</strong> Tumble with at least 5 ranks (for total defense/fighting defensively).</p><p><strong>Feats:</strong> Improved Unarmed Strike (monk 1), Stunning Fist (monk 1), Improved Natural Armor (1st-level), Psionic Fist (psion 1), Weapon Finesse (3rd-level), Combat Expertise (6th-level), Overchannel (psion 5), Talented (9th-level), Greater Psionic Fist (psion 10), Unavoidable Strike (12th-level), Psionic Meditation (15th-level), Improved Natural Armor (psion 15), Improved Natural Armor (18th-level)</p><p><strong>Important Race/Class Traits:</strong> Base Natural Armor +1, Darkvision 60 feet, Base Speed 30 ft., Small Size, Racial Ability Adjustments (-4 Str, +2 Dex, -2 Con), Favored Class (Rogue), Monk AC Bonus, Monk Unarmed Strike (1d4), Flurry of Blows, Primary Discipline (Psychometabolism), Psionic Powers.</p><p><strong>Important Psionic Powers:</strong> Thicken Skin (augmented with overchanneled manifester level of 22, +8 enhancement to natural armor), Hustle (used basically to regain psionic focus after a Greater Psionic Fist or Unavoidable Strike), Psychofeedback (overchannelled manifester level of 22 allows burning 22 points of Charisma for +22 Dexterity, which means +11 AC among other things), Force Screen (augmented with overchanneled manifester level of 21, +9 shield AC), Inertial Armor (augmented with overchanneled manifester level of 21, +14 armor AC), Defensive Precognition (augmented with overchanneled manifester level of 22, +8 insight AC and saves)</p><p><strong>Important Psionic Items:</strong> None. 3.5 wailed on the Psychoactive Skin of the Hero with a 12-ton nerf bat as though the ectoskin had devoured its firstborn child. Now all the ectoskin's bonuses are ones commonly covered by numerous other, cheaper items, and powers and spells, anyway. And nothing else is really needed from the 3.5 XPH/psionic SRD section.</p><p><strong>Important Magic Items:</strong> Ring of Protection +5 (+5 deflection AC), Monk's Belt (+1 AC from monkish AC bonus, unarmed damage becomes 1d8, 1 extra Stunning Fist use per day), Boots of Speed (haste effect sometimes, +1 dodge AC when used), Cloak of Resistance +5 (for saves), Amulet of Mighty Fists +5 (since it doesn't seem 3.5 would allow a magic gauntlet to be used for a monk's unarmed strikes), +5 Gauntlet of Defending (purely for the shift to +5 AC)</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3477976, member: 13966"] Oh certainly. I'll mention a 3.0 character and a 3.5 character. I'm going to ignore shapeshifting into other creatures. Psionics is the bees knees for that. I have a 3.0 character I made simply to figure out what the best AC I could get would be, not that I'm ever likely to use him. Most creatures from the Epic Level Handbook wouldn't be able to hit my Halfling Monk 1/Seer Psion 19, Jorvanian, even with their touch attacks (and if he uses Psychofeedback, there's probably no ELH creature that could hit him at all). Well, except with a natural 20 auto-hit on the attack roll. I'm not sure if I used the DM-recommended wealth for 20th level or not, and I don't feel like recalculating what I spent on his magical and psionic gear (though I do have many of the individual item prices listed on my character sheet). I did make Jorvanian using purely 3.0 SRD material though, far as I know (I think 3.0 psionics was in the 3.0 SRD at one point? Maybe not. But if not, at least I did restrict myself purely the PHB, DMG, and Psionics Handbook). Otherwise he'd probably have Superior Expertise from Oriental Adventures in place of Power Attack. Jorvanian lacks Psionic Dodge simply because it would detract from his offense being decent; he'd have to give up Quicken Power or Unavoidable Strike to gain it, or multiclass into Psychic Warrior for 1 level to get it as a bonus feat, and I dunno if I'd want to do that (be giving up some high-level Psion powers that way). Before counting Psychofeedback boosting Dexterity when he needs it, Jorvanian has a normal AC of 48, or 68 when buffed, or 82 when fighting with Expertise in melee. I don't remember if Expertise in 3.0 can be used with fighting defensively or the like, or total defense, or whatnot, so I haven't even considered those in his stats yet. I didn't bother determining his skills, but he'd probably have 5 ranks of Tumble anyway, so his total defense AC might be 1 point higher than his Expertise AC. Jorvanian, 3.0 halfling uber-dodger [sblock][code]Jorvanian Male Halfling Monk 1/Seer Psion 19 Strength 14 (+2) Character Level: 20 (+0 ECL) Dexterity 30 (+10) Small-Size Speed 20 ft. Constitution 16 (+3) BAB: +9/+4 Initiative: +10 Intelligence 16 (+3) Melee: +15/+10 Ranged: +23/+18 Wisdom 34 (+12) Total HP: 115 Current HP: 115 Subdual: 0 Charisma 8 (-1) Fortitude: +22 Reflex: +27 Will: +34 AC: 48/49 (+10 Dex, +12 Wis, +1 Size, +7 Shield, +5 Deflection, +3 Luck, +1 dodge vs. one foe) Typical AC: 68/69 (+10 Dex, +12 Wis, +1 Size, +10 Armor, +7 Shield, +4 Natural Armor, +5 Deflection, +3 Luck, +6 Insight, +1 dodge vs. one foe) Maximum AC: 82/83 (+10 Dex, +12 Wis, +1 Size, +10 Armor, +7 Shield, +4 Natural Armor, +5 Deflection, +3 Luck, +6 Insight, +4 Haste, +5 dodge, +5 special, +1 dodge vs. one foe) Proficiencies: All simple weapons, handaxe, kama, nunchaku, siangham, shuriken. Monk Bonus Virtual Feats: Improved Unarmed Strike, Stunning Fist. Level Progression Feats: Unbalancing Strike, Weapon Finesse (Unarmed Strike), Expertise, Psionic Fist, Unavoidable Strike, Dodge, Quicken Power. Ability Score Development: 50-point-buy equivalent, for base scores of 14, 18, 14, 14, 18, and 8. +1 Wis at 4th, 8th, 12th, 16th, and 20th-level. +2 inherant Int from Tome. +2 inherant Str from Manual. +2 inherant Con from Manual. +4 inherant Dex from Manual. +5 inherant Wis from Tome. Unarmored AC Bonus: Adds Wisdom bonus to AC when unarmored, lost only when immobilized. Unarmed Strike: Deals 1d4 normal damage unarmed, may deal normal or subdual damage with grapple checks, gains the benefits of the Improved Unarmed Strike feat, and may execute a flurry of blows when fighting unarmed or with a kama, nunchaku, or siangham. Flurry of blows is a special full-attack action, and grants one extra attack but incurs -2 on all attack rolls until the beginning of his next turn. Stunning Attack: Functions like the Stunning Fist feat, but useable once per day, supernatural in nature, and with a Fortitude save DC of 10 + Wisdom modifier, so usually DC 22. Evasion: On a successful Reflex save, he takes no damage from any effect that normally allows a Reflex save for half damage. Psicrystal: Can create a psicrystal, an intelligent crystal that advises and serves him, by infusing a tiny, mundane crystal with psionic power and a fragment of his personality. Can only have one psicrystal at a time. Current psicrystal is imprinted with the Hero personality fragment, providing +2 to its master's Fortitude saves. This Hero psicrystal has Intelligence 15, AC 13, Hardness 8, 20 hit points, and the qualities of sighted (40 feet), empathic link (1 mile), telepathic link (1 mile), self-propulsion (1 power point to activate, 30 feet, 20 feet when climbing), speak with other creatures (60 feet), power resistance (24), sight link (1 hour, 1/day, 1 mile), and channel power. Psionic Combat Modes: May use psionic attack modes to harm psionic enemies or stun nonpsionic enemies, and may use psionic defense modes to guard against the same. Knows all ten psionic combat modes. Base Power Points: 164; Bonus Power Points: 124; Total Power Point Reserve: 288. Psion Free Talent Manifestations Per Day: 22. Clairsentience Power Save DC: 1d20 + Wis Mod + Power Level (13<->41) Metacreativity Power Save DC: 1d20 + Int Mod + Power Level (3<->27) Psychokinesis Power Save DC: 1d20 + Con Mod + Power Level (3<->26) Psychometabolism Power Save DC: 1d20 + Str Mod + Power Level (3<->26) Psychoportation Power Save DC: 1d20 + Dex Mod + Power Level (11<->39) Telepathy Power Save DC: 1d20 + Cha Mod + Power Level (0<->19) Psion 0-Level Powers: Inkling (Wis), Detect Psionics (Wis), My Light (Con), Know Direction (Wis), Lesser Natural Armor (Str), Burst (Dex), Float (Dex), Far Hand (Con). Psion 1st-Level Powers: Steadfast Gaze (Wis), Firefall (Int), Spider Climb (Dex), Lesser Body Adjustment (Str), Object Reading (Wis). Psion 2nd-Level Powers: Augury (Wis), Combat Prescience (Wis), Darkvision (Wis), Sustenance (Str), Painful Touch (Str). Psion 3rd-Level Powers: Remote Viewing (Wis), Cone Of Sound (Con), Negate Psionics (Con), Fly (Dex), Displacement (Str). Psion 4th-Level Powers: Divination (Wis), Natural Armor (Str), Freedom Of Movement (Dex), Psychofeedback (Str). Psion 5th-Level Powers: True Seeing (Wis), Ectoplasmic Armor (Int), Power Resistance (Wis), Brilliant Blast (Con). Psion 6th-Level Powers: Shield Of Prudence (Wis), Disintegrate (Con), Precognition (Wis), Flaming Shroud (Dex). Psion 7th-Level Powers: Emulate Power (Wis), Plane Shift (Dex), Teleport Without Error (Dex). Psion 8th-Level Powers: Recall Death (Wis), Improved Etherealness (Dex). Psion 9th-Level Powers: Metafaculty (Wis), Probability Travel (Dex). Magic Armaments: Defending +5 Gauntlet (? gp, can divert any amount of its enhancement bonus into AC as an unnamed bonus, 2 pounds), Ghost Touch +5 Large Darkwood Shield (? gp, applies its armor and enhancement bonuses to AC against incorporeal attackers, can be touched and held by incorporeal creatures, an incorporeal wielder can still pass through solid objects, 5 pounds). Magic Gear: Cloak Of Resistance +5 (25000 gp, adds +5 resistance bonus on all saving throws), Ring Of Protection +5 (? gp, adds +5 deflection bonus to Armor Class), Gloves Of Dexterity +6 (? gp, adds +6 enhancement bonus to Dexterity score), Periapt Of Wisdom +6 (? gp, adds +6 enhancement bonus to Wisdom score), Boots Of Haste (? gp, can be activated for up to 10 rounds of Haste per day as per the spell). Psionic Gear: Psychoactive Skin Of The Hero (68000 gp, adds +3 luck bonus to Armor Class, attack rolls, and saving throws). Mundane Gear: Monk's Outfit (5 gp, 3 pounds), Backpack (2 gp, 2 pounds), Bedroll (1 sp, 5 pounds), Soap (5 sp, 2 pounds), Small Steel Mirror (10 gp, 1/2 pound). Wealth: 0 gp, 0 sp, 0 cp, 0 pearls (0 gp each). Racial Traits (factored in): Small-sized, base Speed 20 feet, -2 Strength, +2 Dexterity, +1 racial bonus on all saving throws, rogue is favored class.[/code][/sblock] As for a 3.5 version...... Well, I don't own 3.5 material myself, so I don't have a 3.5 AC Master statted up. But here's what I figure it'd be (assuming again that he intends to actually contribute somewhat to the party's victories, rather than just survive by himself; so a few feats and such are dedicated to offense rather than copies of Dodge, Psionic Dodge, Improved Natural Armor, or the like; also, I'm leaving out the Expanded Knowledge - Form of Doom feat though it would grant a minor boost to natural armor, as I'm not sure if it would stack with the enhancement to natural armor from Thicken Skin). [B]Jormaktor, 3.5 kobold AC Master[/B] Monk 1/Egoist Psion 19 Normal AC: 38, Touch: 34, Flat-Footed: 28 Usual Buffed AC: 82, Touch: 47 (70 vs. incorporeal touch), Flat-Footed: 41 (52 vs. incorporeal touch) Maximum AC (fighting defensively, combat expertise, and fully buffed): 107, Touch: 72 (97 vs. incorporeal touch), Flat-Footed: 46 (57 vs. incorporeal touch) [B]Important Scores:[/B] Dex 30 (base 18, +2 racial, +4 Tome, +6 Gloves), Wis 34 (base 18, +5 levels, +5 Tome, +6 Periapt), Cha 23 (base 18, +5 from a Tome; to be used for the stat burn of 3.5 Psychofeedback) [B]Important Skill:[/B] Tumble with at least 5 ranks (for total defense/fighting defensively). [B]Feats:[/B] Improved Unarmed Strike (monk 1), Stunning Fist (monk 1), Improved Natural Armor (1st-level), Psionic Fist (psion 1), Weapon Finesse (3rd-level), Combat Expertise (6th-level), Overchannel (psion 5), Talented (9th-level), Greater Psionic Fist (psion 10), Unavoidable Strike (12th-level), Psionic Meditation (15th-level), Improved Natural Armor (psion 15), Improved Natural Armor (18th-level) [B]Important Race/Class Traits:[/B] Base Natural Armor +1, Darkvision 60 feet, Base Speed 30 ft., Small Size, Racial Ability Adjustments (-4 Str, +2 Dex, -2 Con), Favored Class (Rogue), Monk AC Bonus, Monk Unarmed Strike (1d4), Flurry of Blows, Primary Discipline (Psychometabolism), Psionic Powers. [B]Important Psionic Powers:[/B] Thicken Skin (augmented with overchanneled manifester level of 22, +8 enhancement to natural armor), Hustle (used basically to regain psionic focus after a Greater Psionic Fist or Unavoidable Strike), Psychofeedback (overchannelled manifester level of 22 allows burning 22 points of Charisma for +22 Dexterity, which means +11 AC among other things), Force Screen (augmented with overchanneled manifester level of 21, +9 shield AC), Inertial Armor (augmented with overchanneled manifester level of 21, +14 armor AC), Defensive Precognition (augmented with overchanneled manifester level of 22, +8 insight AC and saves) [B]Important Psionic Items:[/B] None. 3.5 wailed on the Psychoactive Skin of the Hero with a 12-ton nerf bat as though the ectoskin had devoured its firstborn child. Now all the ectoskin's bonuses are ones commonly covered by numerous other, cheaper items, and powers and spells, anyway. And nothing else is really needed from the 3.5 XPH/psionic SRD section. [B]Important Magic Items:[/B] Ring of Protection +5 (+5 deflection AC), Monk's Belt (+1 AC from monkish AC bonus, unarmed damage becomes 1d8, 1 extra Stunning Fist use per day), Boots of Speed (haste effect sometimes, +1 dodge AC when used), Cloak of Resistance +5 (for saves), Amulet of Mighty Fists +5 (since it doesn't seem 3.5 would allow a magic gauntlet to be used for a monk's unarmed strikes), +5 Gauntlet of Defending (purely for the shift to +5 AC) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the highest AC you can possibly have under the SRD rules?
Top