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What is the highest possible spell save DC?
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<blockquote data-quote="Tony Vargas" data-source="post: 7194245" data-attributes="member: 996"><p>It's because saves are inverted attack rolls, and because low ACs are less common than crap save bonuses. </p><p>Attack bonus isn't 10+prof+stat, it's prof+stat and added to a d20. AC is 10+stuff. All kinds of stuff.</p><p></p><p>proficiency is the same for everyone, and your best stat is usually pretty similar at a given level, too. So you can have a +11 to hit, and ACs go above 20 at higher levels, so you're hit'n half the time or even a little less unless you have a magic weapon or someone concentrating on a bless spell for you.</p><p></p><p>Conversely, you typically have proficiency in only two saves, and your highest stat isn't necessarily either of them, while the DC is based on the casters highest stat and always adds proficiency. So the caster can guess your worst, or even not-best, save, he has a distinct advantage. </p><p></p><p>At low level, starting save DCs at 8 more or less makes up for not being proficient in a most saves. DCs tend to be 13 or so, your better save bonuses may be +5, your not-so good, +2, your worst, quite possibly, -1. Spells work about half the time unless they're unfortunate enough to target your best save. At the other end of the spectrum, your best save may be +11, but your not-so-good saves are mostly going to be +2 or so, still, though you'll have one save that's at +6 from proficiency, but not getting the bonus of your best stat, and your worst may well still be -1. But the DC's're up to 19. So, someone casting the same 1st level spell at you that you needed a natural 8 to save vs 19 levels ago, now that you both have 20's in your best stats & proficiency, you still need a natural 8 to save against, but if he can target your worst save, you'll need to roll a 20, not a 14. And you're generally, at best, treading water with saving throws, and very often getting /worse/ as you go up in levels.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7194245, member: 996"] It's because saves are inverted attack rolls, and because low ACs are less common than crap save bonuses. Attack bonus isn't 10+prof+stat, it's prof+stat and added to a d20. AC is 10+stuff. All kinds of stuff. proficiency is the same for everyone, and your best stat is usually pretty similar at a given level, too. So you can have a +11 to hit, and ACs go above 20 at higher levels, so you're hit'n half the time or even a little less unless you have a magic weapon or someone concentrating on a bless spell for you. Conversely, you typically have proficiency in only two saves, and your highest stat isn't necessarily either of them, while the DC is based on the casters highest stat and always adds proficiency. So the caster can guess your worst, or even not-best, save, he has a distinct advantage. At low level, starting save DCs at 8 more or less makes up for not being proficient in a most saves. DCs tend to be 13 or so, your better save bonuses may be +5, your not-so good, +2, your worst, quite possibly, -1. Spells work about half the time unless they're unfortunate enough to target your best save. At the other end of the spectrum, your best save may be +11, but your not-so-good saves are mostly going to be +2 or so, still, though you'll have one save that's at +6 from proficiency, but not getting the bonus of your best stat, and your worst may well still be -1. But the DC's're up to 19. So, someone casting the same 1st level spell at you that you needed a natural 8 to save vs 19 levels ago, now that you both have 20's in your best stats & proficiency, you still need a natural 8 to save against, but if he can target your worst save, you'll need to roll a 20, not a 14. And you're generally, at best, treading water with saving throws, and very often getting /worse/ as you go up in levels. [/QUOTE]
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What is the highest possible spell save DC?
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