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What is the least amount of rules you need?
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<blockquote data-quote="pemerton" data-source="post: 8949551" data-attributes="member: 42582"><p>I can't comment on PbtA in general (I'm not sure that would even make sense).</p><p></p><p>But in Apocalypse World there is NOTHING irregular about declaring an action for a PC that doesn't trigger a player side move. The rulebook is full of examples - Marie goes looking for Isle to visit grief on her; a PC asks a NPC for a favour; etc. And the rulebook states a clear rule for resolving such action declarations: the GM makes a soft move, unless the player hands the GM an opportunity on a plate in which case the GM makes as hard and direct a move as they like.</p><p></p><p>Part of the "skill" (if that's the right word) of declaring actions for your PC in AW can include deciding whether to not trigger a player side move, and hence allow the GM to continue to build the rising action, or to trigger a player side move, which (if it involves going aggro, seizing by force, seducing or manipulating) is likely to produce some sort of resolution one way or another.</p><p></p><p>Lasers & Feelings isn't identical, but I suspect it will work pretty well approached in a similar spirit. The GM is told,</p><p></p><p style="margin-left: 20px">Before a threat does something to the characters, show signs that it’s about to happen . . . Call for a roll when the situation is uncertain.</p><p></p><p>The players are told,</p><p></p><p style="margin-left: 20px">When you do something risky, roll . . . If you’re using LASERS (science, reason), you want to roll under your number. If you’re using FEELINGS, (rapport, passion) you want to roll over your number.</p><p></p><p>So if there is a situation in which neither LASERS nor FEELINGS are in play, we infer that the outcome is not uncertain - the GM makes a soft move that continues to reveal a threat.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8949551, member: 42582"] I can't comment on PbtA in general (I'm not sure that would even make sense). But in Apocalypse World there is NOTHING irregular about declaring an action for a PC that doesn't trigger a player side move. The rulebook is full of examples - Marie goes looking for Isle to visit grief on her; a PC asks a NPC for a favour; etc. And the rulebook states a clear rule for resolving such action declarations: the GM makes a soft move, unless the player hands the GM an opportunity on a plate in which case the GM makes as hard and direct a move as they like. Part of the "skill" (if that's the right word) of declaring actions for your PC in AW can include deciding whether to not trigger a player side move, and hence allow the GM to continue to build the rising action, or to trigger a player side move, which (if it involves going aggro, seizing by force, seducing or manipulating) is likely to produce some sort of resolution one way or another. Lasers & Feelings isn't identical, but I suspect it will work pretty well approached in a similar spirit. The GM is told, [indent]Before a threat does something to the characters, show signs that it’s about to happen . . . Call for a roll when the situation is uncertain.[/indent] The players are told, [indent]When you do something risky, roll . . . If you’re using LASERS (science, reason), you want to roll under your number. If you’re using FEELINGS, (rapport, passion) you want to roll over your number.[/indent] So if there is a situation in which neither LASERS nor FEELINGS are in play, we infer that the outcome is not uncertain - the GM makes a soft move that continues to reveal a threat. [/QUOTE]
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