Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the least amount of rules you need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnSnow" data-source="post: 8954183" data-attributes="member: 32164"><p>So, I voted "moderate," but it depends heavily on your definition.</p><p></p><p>What I really like are well-codified rules for situations that should be well-codified, along with a great deal of abstraction. What do I mean by that? It's probably best if I give an example. And, just for grins, I'll go with combat, because it gets used in a lot of games, and it happens to be something I know a fair amount about, since I run a renaissance stage combat school, and have both performed in and directed sword-fighting shows.</p><p></p><p>I want a combat system where choices matter: what weapon you choose, what kind of armor you wear, whether you're fighting with one weapon, or two, or a sword and shield, how defensively you fight, whether you try to accomplish any tricky maneuvers, and so on. What I don't want is a system that tracks every thrust, parry, roll and strike. It's just unfeasible to get that granular, and the game would bog down to try to resolve it that way. That said, simply boiling it down to "Do you hit? Roll a 5 or higher on a d6," is a bit too rules light for me.</p><p></p><p>I also hate systems where things that should be character abilities are instead dumped on to the player. I don't want a solution of "just role-play it" for social situations, or where my character's ability to look for traps, start a campfire, or survive in the woods hinges on my own ability to think of how to do any of those things. It should be as simple as the player asking the right question, but them coming up with a good answer should have a rule behind it, not be dependent on the player's ability as an improv actor or storyteller.</p><p></p><p>Hope that makes sense.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 8954183, member: 32164"] So, I voted "moderate," but it depends heavily on your definition. What I really like are well-codified rules for situations that should be well-codified, along with a great deal of abstraction. What do I mean by that? It's probably best if I give an example. And, just for grins, I'll go with combat, because it gets used in a lot of games, and it happens to be something I know a fair amount about, since I run a renaissance stage combat school, and have both performed in and directed sword-fighting shows. I want a combat system where choices matter: what weapon you choose, what kind of armor you wear, whether you're fighting with one weapon, or two, or a sword and shield, how defensively you fight, whether you try to accomplish any tricky maneuvers, and so on. What I don't want is a system that tracks every thrust, parry, roll and strike. It's just unfeasible to get that granular, and the game would bog down to try to resolve it that way. That said, simply boiling it down to "Do you hit? Roll a 5 or higher on a d6," is a bit too rules light for me. I also hate systems where things that should be character abilities are instead dumped on to the player. I don't want a solution of "just role-play it" for social situations, or where my character's ability to look for traps, start a campfire, or survive in the woods hinges on my own ability to think of how to do any of those things. It should be as simple as the player asking the right question, but them coming up with a good answer should have a rule behind it, not be dependent on the player's ability as an improv actor or storyteller. Hope that makes sense. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the least amount of rules you need?
Top