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What is the least amount of rules you need?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 9012568" data-attributes="member: 6787650"><p>To feel like I'm playing a TTRPG? Minimalist. To be glad I'm playing this specific RPG? Enough well-crafted and asymmetrical rules to be interesting (probably "heavy", although those heavy rules might come from spells and magic items a la BECMI instead of being core) PLUS enough structured content to force me to make interesting decisions. E.g. the GM is good at running dungeon crawls or relationship-driven scenarios or urban mysteries, planting treasure, inventing interesting curses, etc.</p><p></p><p>(Games like 5E are rules-heavy but not in a way that appeals to me. Like Aramis Erak says, the sheer amount of rules is not the only criteria that matters.)</p><p></p><p>In theory I could enjoy a game with a good ref and almost no rules at all (Mafia is very popular at my family reunions), but it feels pretty different because I have essentially no power over what happens in the gameworld--only the power over what dialogue occurs. I haven't really enjoyed FKR-style play--it's too unpredictable for me to be able to get into the character's head and roleplay. (I guess it could work if I'm roleplaying someone relatively ignorant of his own capabilities though, like a common salesman in a cosmic horror scenario. Haven't tried that but it might work.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 9012568, member: 6787650"] To feel like I'm playing a TTRPG? Minimalist. To be glad I'm playing this specific RPG? Enough well-crafted and asymmetrical rules to be interesting (probably "heavy", although those heavy rules might come from spells and magic items a la BECMI instead of being core) PLUS enough structured content to force me to make interesting decisions. E.g. the GM is good at running dungeon crawls or relationship-driven scenarios or urban mysteries, planting treasure, inventing interesting curses, etc. (Games like 5E are rules-heavy but not in a way that appeals to me. Like Aramis Erak says, the sheer amount of rules is not the only criteria that matters.) In theory I could enjoy a game with a good ref and almost no rules at all (Mafia is very popular at my family reunions), but it feels pretty different because I have essentially no power over what happens in the gameworld--only the power over what dialogue occurs. I haven't really enjoyed FKR-style play--it's too unpredictable for me to be able to get into the character's head and roleplay. (I guess it could work if I'm roleplaying someone relatively ignorant of his own capabilities though, like a common salesman in a cosmic horror scenario. Haven't tried that but it might work.) [/QUOTE]
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