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General Tabletop Discussion
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What is the logic behind one 6th, 7th, 8th, and 9th level spell?
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<blockquote data-quote="Celebrim" data-source="post: 6443380" data-attributes="member: 4937"><p>In the shortest possible terms, the logic is "bounded accuracy". Bounded accuracy means that after 10th level, there is only so much increase in power the non-spellcasting classes can have, so the spellcasters likewise must slowly increase in power.</p><p></p><p>In addition to trying to the usual problem that casters after 9th level were increasing in number of spells, increasing in the power of their spells, and increasing in the potency of their existing spells so that they were exponentially increasing in power as they increased level much faster than the 'linear' increase in power of the non-spell casters, they've also got the problem that they've capped increases in power of all classes. Greatly limiting the number of high level spells for casters was probably the best available solution. </p><p></p><p>If you tinker with it, you are going to need to tinker heavily with advantages non-spellcasters get after 10th level as well as increase the powers of pretty much everything that is CR 12 or higher.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6443380, member: 4937"] In the shortest possible terms, the logic is "bounded accuracy". Bounded accuracy means that after 10th level, there is only so much increase in power the non-spellcasting classes can have, so the spellcasters likewise must slowly increase in power. In addition to trying to the usual problem that casters after 9th level were increasing in number of spells, increasing in the power of their spells, and increasing in the potency of their existing spells so that they were exponentially increasing in power as they increased level much faster than the 'linear' increase in power of the non-spell casters, they've also got the problem that they've capped increases in power of all classes. Greatly limiting the number of high level spells for casters was probably the best available solution. If you tinker with it, you are going to need to tinker heavily with advantages non-spellcasters get after 10th level as well as increase the powers of pretty much everything that is CR 12 or higher. [/QUOTE]
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Community
General Tabletop Discussion
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What is the logic behind one 6th, 7th, 8th, and 9th level spell?
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