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General Tabletop Discussion
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What is the logic behind one 6th, 7th, 8th, and 9th level spell?
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<blockquote data-quote="ccooke" data-source="post: 6443974" data-attributes="member: 6695890"><p>In previous editions, that's true.</p><p></p><p>In 5th edition? </p><p></p><p>Take a party of 18th level characters. Put them in a lovely, sleepy, average little town or village somewhere on the main trade roads. Have most of the inhabitants mind controlled/whipped into a religious frenzy/actually be cultists/convinced that unless the party dies they and all their family will suffer torment.</p><p></p><p>Let's see. The town will mostly be Commoners. Maybe 50 of them, thrown into the attacking groups in waves to pad them out. Actually more, but we'll assume they will not all attack at once.</p><p>The town would likely have a watch - for a decent, prosperous place let's say five Guards and a Knight to command them. If the town is near open country, you'll have woodsmen - say five Scouts. There will certainly be a temple or church in the town - let's say a Priest and a couple of Acolytes. There will probably be a rougher side to the town - let's call it three thugs. You might have a retired soldier or three as well - three veterans. </p><p></p><p>That's a big, unwieldy sort of scenario, but it would make a hard encounter for an 18th level party. It could go very nastily if the party are surprised. And I honestly think that a GM who pulled that one on the players would be very much doing it <em>right</em>.</p></blockquote><p></p>
[QUOTE="ccooke, post: 6443974, member: 6695890"] In previous editions, that's true. In 5th edition? Take a party of 18th level characters. Put them in a lovely, sleepy, average little town or village somewhere on the main trade roads. Have most of the inhabitants mind controlled/whipped into a religious frenzy/actually be cultists/convinced that unless the party dies they and all their family will suffer torment. Let's see. The town will mostly be Commoners. Maybe 50 of them, thrown into the attacking groups in waves to pad them out. Actually more, but we'll assume they will not all attack at once. The town would likely have a watch - for a decent, prosperous place let's say five Guards and a Knight to command them. If the town is near open country, you'll have woodsmen - say five Scouts. There will certainly be a temple or church in the town - let's say a Priest and a couple of Acolytes. There will probably be a rougher side to the town - let's call it three thugs. You might have a retired soldier or three as well - three veterans. That's a big, unwieldy sort of scenario, but it would make a hard encounter for an 18th level party. It could go very nastily if the party are surprised. And I honestly think that a GM who pulled that one on the players would be very much doing it [I]right[/I]. [/QUOTE]
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What is the logic behind one 6th, 7th, 8th, and 9th level spell?
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