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General Tabletop Discussion
*Dungeons & Dragons
What is the logic behind one 6th, 7th, 8th, and 9th level spell?
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<blockquote data-quote="ccooke" data-source="post: 6444608" data-attributes="member: 6695890"><p>I think you might be surprised (sorry).</p><p></p><p>Well, sure, if they formed up and attacked en-masse then yes, a high level party would eviscerate them. </p><p>However, if they attacked in small groups and attacked a few at a time without giving the high level party time to rest? Especially if they can do so in a place that the party has limited room </p><p>to manoeuvre... it could easily get unpleasant. </p><p></p><p>I'd probably start such a scenario with a thief attempting to steal their belongings while they slept, then have attacks start in wherever the party are staying. Probably have them send some people into the building to die, barricade it up and set fire to it. Sure, an 18th level party will get out of that, but at a cost in resources. Once they escape the building, they will constantly face ambushes by groups of townspeople, most of whom look alike - they won't know if the five attacking them are all commoners or if they have a thug present who can hit a lot harder. The scouts would hide in sniper positions, attacking any time they had line of sight and moving to a new position after. </p><p></p><p>Now, this isn't going to be a deadly encounter. You would need to include a lot more creatures with better stats than a village would have for that. But it could certainly be made with medium or hard difficulty. </p><p></p><p>And yes, the party could use one of a number of spells to avoid the encounter entirely. But they could do that with any number of threats, including some deadly ones. If the party <em>run away</em> from fighting an entire village, I think that demonstrates that the village has a real possibility to damage them!</p></blockquote><p></p>
[QUOTE="ccooke, post: 6444608, member: 6695890"] I think you might be surprised (sorry). Well, sure, if they formed up and attacked en-masse then yes, a high level party would eviscerate them. However, if they attacked in small groups and attacked a few at a time without giving the high level party time to rest? Especially if they can do so in a place that the party has limited room to manoeuvre... it could easily get unpleasant. I'd probably start such a scenario with a thief attempting to steal their belongings while they slept, then have attacks start in wherever the party are staying. Probably have them send some people into the building to die, barricade it up and set fire to it. Sure, an 18th level party will get out of that, but at a cost in resources. Once they escape the building, they will constantly face ambushes by groups of townspeople, most of whom look alike - they won't know if the five attacking them are all commoners or if they have a thug present who can hit a lot harder. The scouts would hide in sniper positions, attacking any time they had line of sight and moving to a new position after. Now, this isn't going to be a deadly encounter. You would need to include a lot more creatures with better stats than a village would have for that. But it could certainly be made with medium or hard difficulty. And yes, the party could use one of a number of spells to avoid the encounter entirely. But they could do that with any number of threats, including some deadly ones. If the party [I]run away[/I] from fighting an entire village, I think that demonstrates that the village has a real possibility to damage them! [/QUOTE]
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What is the logic behind one 6th, 7th, 8th, and 9th level spell?
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