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What is the logic behind one 6th, 7th, 8th, and 9th level spell?
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<blockquote data-quote="Sadras" data-source="post: 6446057" data-attributes="member: 6688277"><p>They probably will be, given their + to hit at 18th level with ability improvements, magical items, proficiency bonus and the fact that villagers don't wear plate due to the fact that its difficult to farm in it. </p><p></p><p></p><p></p><p>Hmmmm, your table use morale much? You're solely looking at meat points. I'd hate to play with a DM with that mindset of numbers only. Even so your villagers aren't endless and neither are your veterans/knights. You're welcome to test it with your playgroup and report back on it. </p><p> </p><p> </p><p></p><p>Seriously doubt it. Cantrips scale. Melee swings are auto. So with a party of 4 x 18th level, great so you're losing at least 5-10 villages a round. How many villagers in your village? </p><p></p><p></p><p></p><p>Very few as stated above, they don't need much to clear out the first clump and take out the minor waves you predict thereafter with at-wills. </p><p></p><p></p><p></p><p>Yeah, honestly this sounds like a ridiculous scenario and for you to be even considering this as challenging is beyond me. I suggest you try this with your playgroup and let us know how it goes, I think it might prove interesting, but remember in this scenario - villagers are bad people, we are not discussing ethics/morals. So they're bad, kill = good, therefore no remorse.</p><p></p><p></p><p></p><p>My initial statement spoke of a village and this conversation/debate was about 18TH level PCs fighting a village, if you're adding to it then this conversation/debate is over. But even so, at 18TH level I'd imagine the adventures to be a little more interesting than fighting off mad-crazed villagers - I cry borgasm, loudly! At that level of power (freaking 18TH), I wish to be playing planar-themed adventures, not wasting my time with villagers, tavern drinking competitions and overseeing crops, sorry - that is my preference. I'm not eagerly anticipating THE EPIC LEVEL VILLAGE ADVENTURE from WotC, just saying. </p><p></p><p></p><p></p><p>What are you getting at here, I'm missing it entirely? </p><p></p><p></p><p></p><p>I prefer rewarding smart play than playing a game of meat points vs meat points. A test of meat point attrition, in this scenario, is not appealing, IMO.</p></blockquote><p></p>
[QUOTE="Sadras, post: 6446057, member: 6688277"] They probably will be, given their + to hit at 18th level with ability improvements, magical items, proficiency bonus and the fact that villagers don't wear plate due to the fact that its difficult to farm in it. Hmmmm, your table use morale much? You're solely looking at meat points. I'd hate to play with a DM with that mindset of numbers only. Even so your villagers aren't endless and neither are your veterans/knights. You're welcome to test it with your playgroup and report back on it. Seriously doubt it. Cantrips scale. Melee swings are auto. So with a party of 4 x 18th level, great so you're losing at least 5-10 villages a round. How many villagers in your village? Very few as stated above, they don't need much to clear out the first clump and take out the minor waves you predict thereafter with at-wills. Yeah, honestly this sounds like a ridiculous scenario and for you to be even considering this as challenging is beyond me. I suggest you try this with your playgroup and let us know how it goes, I think it might prove interesting, but remember in this scenario - villagers are bad people, we are not discussing ethics/morals. So they're bad, kill = good, therefore no remorse. My initial statement spoke of a village and this conversation/debate was about 18TH level PCs fighting a village, if you're adding to it then this conversation/debate is over. But even so, at 18TH level I'd imagine the adventures to be a little more interesting than fighting off mad-crazed villagers - I cry borgasm, loudly! At that level of power (freaking 18TH), I wish to be playing planar-themed adventures, not wasting my time with villagers, tavern drinking competitions and overseeing crops, sorry - that is my preference. I'm not eagerly anticipating THE EPIC LEVEL VILLAGE ADVENTURE from WotC, just saying. What are you getting at here, I'm missing it entirely? I prefer rewarding smart play than playing a game of meat points vs meat points. A test of meat point attrition, in this scenario, is not appealing, IMO. [/QUOTE]
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What is the logic behind one 6th, 7th, 8th, and 9th level spell?
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