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What is the logic behind one 6th, 7th, 8th, and 9th level spell?
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<blockquote data-quote="GMforPowergamers" data-source="post: 6447377" data-attributes="member: 67338"><p>So ok lets do this… yea 3 18th level PCs…</p><p></p><p>Lav’en’akshi is a Drow woman who ran away from home as a young adult and never stoped running… today she goes by the name Akshi the Shadow dancer…</p><p>Female Drow Charlton lv 18 Monk (way of shadow) 6/ Rogue (arcane trickster) 6/ Bard (College of lore) 6</p><p>Str 11, Dex 16, Con 14, Int 16, Wis 12, Cha 20</p><p>Spell slots 4/3/3/2</p><p>Addit magic secret (9+2 spells), counter charm, cutting words, bardic inspiration d8, expertise(2), jack of all trades, 4 cantrips</p><p>Expertise (4), 3d6 sneak attack uncanny dodge, cunning action, Mage hand trick, 4spells, 3 cantrips </p><p>unarmed 1d6, 6 ki pts, 45ft mv, shadow arts shadow step</p><p>3 feat: Actor, Keen Mind, Martial Adept</p><p>Spells known: </p><p>Cantrips: Friends, Prestidigitation, True strike, Vicious Mockery, Minor illusion, Mage hand, Message, Blade ward, Druid craft</p><p>1st Cure wounds, Identify, Speak w/animals, Detect magic, Silent image, Disguise self, shield</p><p>2nd Detect Thoughts, Invisibility, Hold person, blinding smite</p><p>3rd Speak w/ dead, Non detection, dispel magic</p><p>18d8+36 (122hp)</p><p>Skills: Acrobatics(expertise), Deception(expertise), Insight (expertise), Persuasion, Performance, Stealth(expertise), Sleigh of hands </p><p>Prof: Theives tools (expertise), Recorder, Disguise kit, Forgery Kit</p><p>False Identity</p><p>Magic items- Cloak of protection (+1 saves), Shadow mark tattoos (monk unarmed damge as 5 levels higher), +1 hand crossbow, 6 doses of drow sleep poison, </p><p></p><p>Val’mar is a human wizard who originally set out to be a hero, but got stick with a bunch of mercs and hulagins. His heart is in the right place, but it also has some caluses on it.</p><p></p><p>Male human Sage 18 Wizard (invoker)</p><p>Str 12 Dex 12 Con 14 Int 20 Wis 16 Cha 12</p><p>Spell slots 4/3/3/3/3/1/1/1/1</p><p>Arcane Recovery 9 Spell Mastery Shield, Magic Missile</p><p>Sculpt spell, powerful cantrip, Empowered evocations, over channel</p><p>Keen Mind, Linguistic, observant, war caster</p><p>Spells Preped:</p><p>Cantrip Acid Splash, Light, Poison spray, Ray of frost, Shocking grasp </p><p>1st Mage armor, Burning hands</p><p>2nd Misty step, spider climb, scorching ray</p><p>3rd Fire ball, lighting bolt, counter spell, dispel magic</p><p>4Th Fire Shield, Stone skin</p><p>5th Cone of Cold, Legend lore, pass wall, Telekinesis, Wall of stone</p><p>6th Arcane gate, Disintegrate</p><p>7th Finger of Death, Delayed blast fireball</p><p>8th Anti Magic field, feeble mind</p><p>9th Time Stop</p><p>Magic items- Pearl of power level 6, Pearl of power level 3, Wand of +1 save DC, Ring of protection +1, +1 lighting dagger (+1d6 electric damage)</p><p>Hp 18d6+36 ( 98hp)</p><p>Sir Talian</p><p> Yea, he’s not really a knight, but he likes the title sir, it makes him feel important. He is mostly a thug, but one that isn’t really evil per say. </p><p>Half elf 18th level Soldier Fighter (battle master) 18</p><p></p><p>Str 20 Dex 14 Con 16 Int 12 Wis 15 Cha 14</p><p>6d12 Superiority Dice </p><p>Maneuvers: Disarming attack, Feinting attack, Lunging attack, Maneuvering attack, Parry, Rally, Riposte, Sweeping attack, Trip attack</p><p>Relentless, Know your enemy, Student of War, Second wind, Action Surge</p><p>Extra Attacks, Indomitable, Fighting style (Defensive) </p><p>Feats: Lucky, Mage Slayer, Savage Attacker, Inspiring Leader, 3 stat bumps</p><p>18d10+54 ( 161hp)</p><p>Magic items: +1 flaming long sword, +1 Shield, +1 long bow, +1 chain armor, Ring of spell storing (hast), 20 flaming arrows</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6447377, member: 67338"] So ok lets do this… yea 3 18th level PCs… Lav’en’akshi is a Drow woman who ran away from home as a young adult and never stoped running… today she goes by the name Akshi the Shadow dancer… Female Drow Charlton lv 18 Monk (way of shadow) 6/ Rogue (arcane trickster) 6/ Bard (College of lore) 6 Str 11, Dex 16, Con 14, Int 16, Wis 12, Cha 20 Spell slots 4/3/3/2 Addit magic secret (9+2 spells), counter charm, cutting words, bardic inspiration d8, expertise(2), jack of all trades, 4 cantrips Expertise (4), 3d6 sneak attack uncanny dodge, cunning action, Mage hand trick, 4spells, 3 cantrips unarmed 1d6, 6 ki pts, 45ft mv, shadow arts shadow step 3 feat: Actor, Keen Mind, Martial Adept Spells known: Cantrips: Friends, Prestidigitation, True strike, Vicious Mockery, Minor illusion, Mage hand, Message, Blade ward, Druid craft 1st Cure wounds, Identify, Speak w/animals, Detect magic, Silent image, Disguise self, shield 2nd Detect Thoughts, Invisibility, Hold person, blinding smite 3rd Speak w/ dead, Non detection, dispel magic 18d8+36 (122hp) Skills: Acrobatics(expertise), Deception(expertise), Insight (expertise), Persuasion, Performance, Stealth(expertise), Sleigh of hands Prof: Theives tools (expertise), Recorder, Disguise kit, Forgery Kit False Identity Magic items- Cloak of protection (+1 saves), Shadow mark tattoos (monk unarmed damge as 5 levels higher), +1 hand crossbow, 6 doses of drow sleep poison, Val’mar is a human wizard who originally set out to be a hero, but got stick with a bunch of mercs and hulagins. His heart is in the right place, but it also has some caluses on it. Male human Sage 18 Wizard (invoker) Str 12 Dex 12 Con 14 Int 20 Wis 16 Cha 12 Spell slots 4/3/3/3/3/1/1/1/1 Arcane Recovery 9 Spell Mastery Shield, Magic Missile Sculpt spell, powerful cantrip, Empowered evocations, over channel Keen Mind, Linguistic, observant, war caster Spells Preped: Cantrip Acid Splash, Light, Poison spray, Ray of frost, Shocking grasp 1st Mage armor, Burning hands 2nd Misty step, spider climb, scorching ray 3rd Fire ball, lighting bolt, counter spell, dispel magic 4Th Fire Shield, Stone skin 5th Cone of Cold, Legend lore, pass wall, Telekinesis, Wall of stone 6th Arcane gate, Disintegrate 7th Finger of Death, Delayed blast fireball 8th Anti Magic field, feeble mind 9th Time Stop Magic items- Pearl of power level 6, Pearl of power level 3, Wand of +1 save DC, Ring of protection +1, +1 lighting dagger (+1d6 electric damage) Hp 18d6+36 ( 98hp) Sir Talian Yea, he’s not really a knight, but he likes the title sir, it makes him feel important. He is mostly a thug, but one that isn’t really evil per say. Half elf 18th level Soldier Fighter (battle master) 18 Str 20 Dex 14 Con 16 Int 12 Wis 15 Cha 14 6d12 Superiority Dice Maneuvers: Disarming attack, Feinting attack, Lunging attack, Maneuvering attack, Parry, Rally, Riposte, Sweeping attack, Trip attack Relentless, Know your enemy, Student of War, Second wind, Action Surge Extra Attacks, Indomitable, Fighting style (Defensive) Feats: Lucky, Mage Slayer, Savage Attacker, Inspiring Leader, 3 stat bumps 18d10+54 ( 161hp) Magic items: +1 flaming long sword, +1 Shield, +1 long bow, +1 chain armor, Ring of spell storing (hast), 20 flaming arrows [/QUOTE]
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What is the logic behind one 6th, 7th, 8th, and 9th level spell?
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