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What is the lowest level smackdown?
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<blockquote data-quote="Gaiden" data-source="post: 164946" data-attributes="member: 103"><p>Here is a shot for my lowest level smackdown.</p><p></p><p>Human - crane </p><p>str-19+3(bull's str)</p><p>dex-18+3(cat's grace)</p><p>chr-19+3(eagle's splendor)</p><p></p><p>Samurai2, Fighter2, Rogue2, cleric 1, Ranger1, sorcerer1, </p><p></p><p>feats - exotic weapon: crescent knife, quickdraw, power attack - iaijutsu focus, weapon focus: crescent knife, combat reflexes, expert tactician, power attack, divine might, improved initiative</p><p></p><p>skills - iaijutsu focus 24, spellcraft 16, UMD 5, Hide 18</p><p></p><p>Spells - mage armor,shield</p><p></p><p>domains - time, charm</p><p></p><p>equipment - katanna w/focus enchantment (+4 to iaijutsu focus)-975gp, 3 scrolls of greater magic weapon 15th level-3375gp, scroll of bull's strength 3rd level-150gp, scroll of eagle's splendor 3rd level-150gp, cat's grace 3rd level-150gp, scroll of haste 5th level-375gp, scroll of dimensional door 7th level-700gp, scroll of superior invisibility 7th level-700gp, 6 potions of true strike-300gp, ready drink helm-150gp. 2 scrolls of quickened true strike 2250 gp</p><p></p><p>Tactic: spot your enemy while hiding from around 680' away (meaning the defender has at least a +68 to the DC to listen to you casting your spells and a -68 to their spot check). Cast eagle's splendor, bull's strenght, cat's grace, mage armor, greater magic weapon on each of your 3 crescent knives in no particular order. Then cast haste (and shield with the partial action). Next round cast superior invisibility and divine favor. Next round use charm domain power and divine might. Finally cast bless and then dimensional door with the free partial action from haste. Dimensional door behind your enemy 5' away. When you appear you will catch your opponent by surprise (yes, even if it is a great wyrm (blindsight is only 360') - that is, assuming it could not predict the future, wasn't scrying on you, etc.). You will take a 5' step forward right diagonal (free action) and your familiar will take a 5' step forward left diagonal (free action). Now that you are flanking your opponent you attack with the partial action from the surprise round, attack with the partial action from haste, and attack with the partial action from expert tactician. Each of the three attacks is at +24 (+6bab,+5gmw,+6str,+2invis.,+1wf:ck,+2flanking,+1 bless,+1divine might) Of course you waited until your opponent wasn't wearing his armor or his magical protections right? So you power attack for +6. That means each attack is at +18-still hitting just about anything assuming average rolling. Assuming maybe bracers of armor or some other AC bonus that is not a dodge or dex bonus (don't forget about them being flatfooted), you will still most likely hit with every attack. Now, you are using crescent knives which give two attacks in place of every single attack you make. That means that in fact you are rolling and resolving 6 attacks for your 3. So each of the six attacks deals 1d3+5(gmw)+6(str)+6(PA)+1d6(SA)+8(divine might)+7d6(avg roll with iaijutsu). On average you have just dealt 330 dmg. But wait, that is just the surprise round. Let's say you win initiative. Next round you will get 5 attacks (don't forget you can fight with two weapons from the ranger class). So you drop your current crescent knife (free action) and quick draw the other two (free actions). Let's say you PA again for +6. And let's again assume that all of your attacks at the highest BAB (+16 now) hit and your other attack hits and your +11 attack hits maybe 50% of the time assuming opponent AC 32!!! with average rolls, which is more than likely considering you have waited until they don't have any defenses up and they are still flatfooted so no dex or dodge bonuses. That is an additional 522.5 damage giving a grand total of 852.5 damage.</p><p></p><p>But wait you might not be satisfied. I know most creatures in D&D would have just died but what if the opponent does have a really good AC, what if he has natural armor equivalent to hag's or a dragon's, an amulet of natural armor +5, or has bracers of defense +8 or something ridiculous like that (compared to your equipment that is worth less than 10000 gp total). Hey, what the hell, let's go nuts. Let's say its a great wyrm red dragon with an AC of 41 and 660 hit points. How would my 9th level fare against such a foe. Well he would probably die just for thinking that he could challenge him. But let's say that the circumstances were right and he could dimensional door next to the dragon and catch it by surprise. During the surprise round, he would drink one potion of true strike from his ready-drink helm (free action) and attack with expert tactician at +38 PA for 4 (no flanking because his familiar is now on his shoulder). Thus he would deal 2x(6+5+4+2+8+28 (for IF and SA)) = 106. His familiar who beat his initiative would first have thrown a tanglefoot bag at the dragon to entangle it to effectively reduce its AC by 2 hence the +38 with 100% hit rate rather than +40. (I know ridiculous but legit according to the rules-this is a smackdown people<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). Then the familiar would have thrown an acid flask at the dragon dealing 3.5 points of damage. With the PC's partial action from the surprise round he would drink another potion of true strike from the helm (free action) and attack dealing another 106 damage. With his haste action he would cast a quickened true strike and attack again for another 106 points of damage. Again assuming he wins initiative, he would take the full attack action to attack with two weapons and get the iteraive attack in. His familiar move's the helm as a move equivalent action then ready's to move the helm again, after its master has made two attacks, meanwhile throwing another acid flask at the dragon dealing another 3.5 damage. Therefore the two main attacks from the freshly drawn crescent knives from quickdraw would be at +38 (from two sips from the helm) doing 212 damage. THe familiar then goes and moves the helm again. Then the iteraive attack and the attack from expert tactician are used again with the true strike potions one is at +33 to hit doing .80 of the normal damage and the other doing 100% of the normal damage meaning a total of 190.8 damage. Finally, the haste action is used by casting the second quickened true strike scroll as a free action and then attacking at +38 doing another 106 damage. Then the dragon gets to go. But wait you and the familiar just dealt 833.8 damage to that dragon. Damn, that is one dead dragon. You overkilled it by 177.8 damage, oh and I forgot, each attack dealt over 50 damage so that dragon is making a saving throw vs. death for every one of the total 16 attack rolls you made.</p><p></p><p>I think I will say it - GOOD NIGHT.</p><p></p><p>edit: I forgot to add the extra point of damage from divine might to everything. I would imagine that would add around 17 extra points of damage or so (15 from the attacks, and 2 from the familiar).</p></blockquote><p></p>
[QUOTE="Gaiden, post: 164946, member: 103"] Here is a shot for my lowest level smackdown. Human - crane str-19+3(bull's str) dex-18+3(cat's grace) chr-19+3(eagle's splendor) Samurai2, Fighter2, Rogue2, cleric 1, Ranger1, sorcerer1, feats - exotic weapon: crescent knife, quickdraw, power attack - iaijutsu focus, weapon focus: crescent knife, combat reflexes, expert tactician, power attack, divine might, improved initiative skills - iaijutsu focus 24, spellcraft 16, UMD 5, Hide 18 Spells - mage armor,shield domains - time, charm equipment - katanna w/focus enchantment (+4 to iaijutsu focus)-975gp, 3 scrolls of greater magic weapon 15th level-3375gp, scroll of bull's strength 3rd level-150gp, scroll of eagle's splendor 3rd level-150gp, cat's grace 3rd level-150gp, scroll of haste 5th level-375gp, scroll of dimensional door 7th level-700gp, scroll of superior invisibility 7th level-700gp, 6 potions of true strike-300gp, ready drink helm-150gp. 2 scrolls of quickened true strike 2250 gp Tactic: spot your enemy while hiding from around 680' away (meaning the defender has at least a +68 to the DC to listen to you casting your spells and a -68 to their spot check). Cast eagle's splendor, bull's strenght, cat's grace, mage armor, greater magic weapon on each of your 3 crescent knives in no particular order. Then cast haste (and shield with the partial action). Next round cast superior invisibility and divine favor. Next round use charm domain power and divine might. Finally cast bless and then dimensional door with the free partial action from haste. Dimensional door behind your enemy 5' away. When you appear you will catch your opponent by surprise (yes, even if it is a great wyrm (blindsight is only 360') - that is, assuming it could not predict the future, wasn't scrying on you, etc.). You will take a 5' step forward right diagonal (free action) and your familiar will take a 5' step forward left diagonal (free action). Now that you are flanking your opponent you attack with the partial action from the surprise round, attack with the partial action from haste, and attack with the partial action from expert tactician. Each of the three attacks is at +24 (+6bab,+5gmw,+6str,+2invis.,+1wf:ck,+2flanking,+1 bless,+1divine might) Of course you waited until your opponent wasn't wearing his armor or his magical protections right? So you power attack for +6. That means each attack is at +18-still hitting just about anything assuming average rolling. Assuming maybe bracers of armor or some other AC bonus that is not a dodge or dex bonus (don't forget about them being flatfooted), you will still most likely hit with every attack. Now, you are using crescent knives which give two attacks in place of every single attack you make. That means that in fact you are rolling and resolving 6 attacks for your 3. So each of the six attacks deals 1d3+5(gmw)+6(str)+6(PA)+1d6(SA)+8(divine might)+7d6(avg roll with iaijutsu). On average you have just dealt 330 dmg. But wait, that is just the surprise round. Let's say you win initiative. Next round you will get 5 attacks (don't forget you can fight with two weapons from the ranger class). So you drop your current crescent knife (free action) and quick draw the other two (free actions). Let's say you PA again for +6. And let's again assume that all of your attacks at the highest BAB (+16 now) hit and your other attack hits and your +11 attack hits maybe 50% of the time assuming opponent AC 32!!! with average rolls, which is more than likely considering you have waited until they don't have any defenses up and they are still flatfooted so no dex or dodge bonuses. That is an additional 522.5 damage giving a grand total of 852.5 damage. But wait you might not be satisfied. I know most creatures in D&D would have just died but what if the opponent does have a really good AC, what if he has natural armor equivalent to hag's or a dragon's, an amulet of natural armor +5, or has bracers of defense +8 or something ridiculous like that (compared to your equipment that is worth less than 10000 gp total). Hey, what the hell, let's go nuts. Let's say its a great wyrm red dragon with an AC of 41 and 660 hit points. How would my 9th level fare against such a foe. Well he would probably die just for thinking that he could challenge him. But let's say that the circumstances were right and he could dimensional door next to the dragon and catch it by surprise. During the surprise round, he would drink one potion of true strike from his ready-drink helm (free action) and attack with expert tactician at +38 PA for 4 (no flanking because his familiar is now on his shoulder). Thus he would deal 2x(6+5+4+2+8+28 (for IF and SA)) = 106. His familiar who beat his initiative would first have thrown a tanglefoot bag at the dragon to entangle it to effectively reduce its AC by 2 hence the +38 with 100% hit rate rather than +40. (I know ridiculous but legit according to the rules-this is a smackdown people:)). Then the familiar would have thrown an acid flask at the dragon dealing 3.5 points of damage. With the PC's partial action from the surprise round he would drink another potion of true strike from the helm (free action) and attack dealing another 106 damage. With his haste action he would cast a quickened true strike and attack again for another 106 points of damage. Again assuming he wins initiative, he would take the full attack action to attack with two weapons and get the iteraive attack in. His familiar move's the helm as a move equivalent action then ready's to move the helm again, after its master has made two attacks, meanwhile throwing another acid flask at the dragon dealing another 3.5 damage. Therefore the two main attacks from the freshly drawn crescent knives from quickdraw would be at +38 (from two sips from the helm) doing 212 damage. THe familiar then goes and moves the helm again. Then the iteraive attack and the attack from expert tactician are used again with the true strike potions one is at +33 to hit doing .80 of the normal damage and the other doing 100% of the normal damage meaning a total of 190.8 damage. Finally, the haste action is used by casting the second quickened true strike scroll as a free action and then attacking at +38 doing another 106 damage. Then the dragon gets to go. But wait you and the familiar just dealt 833.8 damage to that dragon. Damn, that is one dead dragon. You overkilled it by 177.8 damage, oh and I forgot, each attack dealt over 50 damage so that dragon is making a saving throw vs. death for every one of the total 16 attack rolls you made. I think I will say it - GOOD NIGHT. edit: I forgot to add the extra point of damage from divine might to everything. I would imagine that would add around 17 extra points of damage or so (15 from the attacks, and 2 from the familiar). [/QUOTE]
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