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What is the median level of the population of your gameworld?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 2325558" data-attributes="member: 32740"><p>10th level is the highest that PC's are at all likely to run into on any casual basis. That is, if any NPC is higher level than that I will have put them there myself and probably for a specific reason. That applies across the campaign so spells that would be cast by characters higher level than that are in fact UNKNOWN and do not enter consideration by NPC'S (which is a very important point.)</p><p> </p><p>The progression of NPC demographics DOWNWARD from 10th level is relatively normal. That is, for a given 10th level NPC there will likely be two 9th level, four 8th, eight 7th, and so on. That would put the split at generally an equal number of NPC's that are 1st level as those who are 2nd and above. I think that mathematically that puts the median at 1.5. Now there are actually a much higher number of 1st level NPC's in the bulk of the population than the demographic model would suggest so that ought to bring the median even lower but because we are talking about "adult" population that pushes it back up. Furthermore, I don't much hold with trying to make my game world actually fit a formal model. It is what it is as I actively run it, no more or less. So, the NPC's that the PC's actively interact with are likely to be higher than the demographics would suggest simply because I want the NPC's being dealt with by the PC's to have skills and survivability as I see fit - not as my demographic model would seem to dictate. But demographics are not irrelevant either so 2nd seems about right.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 2325558, member: 32740"] 10th level is the highest that PC's are at all likely to run into on any casual basis. That is, if any NPC is higher level than that I will have put them there myself and probably for a specific reason. That applies across the campaign so spells that would be cast by characters higher level than that are in fact UNKNOWN and do not enter consideration by NPC'S (which is a very important point.) The progression of NPC demographics DOWNWARD from 10th level is relatively normal. That is, for a given 10th level NPC there will likely be two 9th level, four 8th, eight 7th, and so on. That would put the split at generally an equal number of NPC's that are 1st level as those who are 2nd and above. I think that mathematically that puts the median at 1.5. Now there are actually a much higher number of 1st level NPC's in the bulk of the population than the demographic model would suggest so that ought to bring the median even lower but because we are talking about "adult" population that pushes it back up. Furthermore, I don't much hold with trying to make my game world actually fit a formal model. It is what it is as I actively run it, no more or less. So, the NPC's that the PC's actively interact with are likely to be higher than the demographics would suggest simply because I want the NPC's being dealt with by the PC's to have skills and survivability as I see fit - not as my demographic model would seem to dictate. But demographics are not irrelevant either so 2nd seems about right. [/QUOTE]
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What is the median level of the population of your gameworld?
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