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What is the median level of the population of your gameworld?
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<blockquote data-quote="Aristotle" data-source="post: 2328109" data-attributes="member: 5885"><p>I don't use any charts or statistics really. I just use whatever levels tend to feel right. The age of adulthood differs from culture to culture. I use 20 years as an approximate age of maturity, where others see the person as mature enough to take care of their own business or give sound advice. I assume both the upper and lower class start to soak up the world around them and make decisions about what sort of person they will be at around the age of 10. I assume they are doing everything they can to become independent, and that everything they are doing is a new experience shaping them in some way. So They gain about 1 level per year in those first 10 years. Making the average adult 10th level. Advancement beyond 10th is much-much slower, but commoners and nobles of 20+ level are not unheard of (although they are usually venerable).</p><p> </p><p>Yes, this means that the average, adult, villager might be able to kick the butt of some upstart 1st or 2nd level adventurer (I like that)... but the significant combat advantage of the PC classes far outstrips that of the NPC classes allowing adventurers to best such people long before reaching their level of experience. (for the record I use only two homebrew "NPC classes". My personal take on Commoner and Aristocrat. Both offer some advantages that make them worthy as secondary classes for PC's as well.)</p></blockquote><p></p>
[QUOTE="Aristotle, post: 2328109, member: 5885"] I don't use any charts or statistics really. I just use whatever levels tend to feel right. The age of adulthood differs from culture to culture. I use 20 years as an approximate age of maturity, where others see the person as mature enough to take care of their own business or give sound advice. I assume both the upper and lower class start to soak up the world around them and make decisions about what sort of person they will be at around the age of 10. I assume they are doing everything they can to become independent, and that everything they are doing is a new experience shaping them in some way. So They gain about 1 level per year in those first 10 years. Making the average adult 10th level. Advancement beyond 10th is much-much slower, but commoners and nobles of 20+ level are not unheard of (although they are usually venerable). Yes, this means that the average, adult, villager might be able to kick the butt of some upstart 1st or 2nd level adventurer (I like that)... but the significant combat advantage of the PC classes far outstrips that of the NPC classes allowing adventurers to best such people long before reaching their level of experience. (for the record I use only two homebrew "NPC classes". My personal take on Commoner and Aristocrat. Both offer some advantages that make them worthy as secondary classes for PC's as well.) [/QUOTE]
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What is the median level of the population of your gameworld?
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