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What is the median level of the population of your gameworld?
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<blockquote data-quote="Celebrim" data-source="post: 2328491" data-attributes="member: 4937"><p>Roughly 1/3rd of the population is assumed to be under 15. The overwhelming majority of these are assumed to be 0 level, unless like Paul Atredies they are prodigies with access to superior education and training. </p><p></p><p>After that, the vast majority of the remaining are split evenly between 1st, 2nd, 3rd, and 4th level. The average (human) 2nd level character is in his mid-20's. The average 3rd level character is in his mid-30's. The average 4th level character is in his mid-40's. For most classes, that's a fairly hard limit. Few fighters can continue to practice thier profession regularly into thier upper years, and higher level characters get increasingly rare and usually older and hense more frail. Commoners, who are presumed to gain experience in thier class just through daily living, regularly reach 7th or 8th level, but that is an exception - and its worth noting that the average 7th level octogenarian commoner has no more h.p. or combat ability than they did back at 1st level simply because of detiorating strength and constitution.</p><p></p><p>Upper class members of society often multiclass through life, perhaps beginning with a few levels in fighter, then as they get older add the demands on thier time change, they pick up perhaps a few levels of aristocrat, and latter still perhaps a level or two of expert. It would not at all be unusual for an older aristocrat, a community leader, to be a Ftr2/Ari2/Exp2.</p><p></p><p>I voted for 2nd level, but actually the real average is probably somewhere between 2nd and 3rd. Nonetheless, the average 1st level PC - outside of profession and craft skills and the like - is far more capable than the average member of society.</p><p></p><p>I should add that I use homebrew takes on commoner and expert, which make them more well suited to meeting the ordinary challenges of life. For example, commoners have an improved weapon selection and good fort saves, where as experts gain the full 8 skill points per level that rogues recieve.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2328491, member: 4937"] Roughly 1/3rd of the population is assumed to be under 15. The overwhelming majority of these are assumed to be 0 level, unless like Paul Atredies they are prodigies with access to superior education and training. After that, the vast majority of the remaining are split evenly between 1st, 2nd, 3rd, and 4th level. The average (human) 2nd level character is in his mid-20's. The average 3rd level character is in his mid-30's. The average 4th level character is in his mid-40's. For most classes, that's a fairly hard limit. Few fighters can continue to practice thier profession regularly into thier upper years, and higher level characters get increasingly rare and usually older and hense more frail. Commoners, who are presumed to gain experience in thier class just through daily living, regularly reach 7th or 8th level, but that is an exception - and its worth noting that the average 7th level octogenarian commoner has no more h.p. or combat ability than they did back at 1st level simply because of detiorating strength and constitution. Upper class members of society often multiclass through life, perhaps beginning with a few levels in fighter, then as they get older add the demands on thier time change, they pick up perhaps a few levels of aristocrat, and latter still perhaps a level or two of expert. It would not at all be unusual for an older aristocrat, a community leader, to be a Ftr2/Ari2/Exp2. I voted for 2nd level, but actually the real average is probably somewhere between 2nd and 3rd. Nonetheless, the average 1st level PC - outside of profession and craft skills and the like - is far more capable than the average member of society. I should add that I use homebrew takes on commoner and expert, which make them more well suited to meeting the ordinary challenges of life. For example, commoners have an improved weapon selection and good fort saves, where as experts gain the full 8 skill points per level that rogues recieve. [/QUOTE]
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What is the median level of the population of your gameworld?
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