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What is the most important info on your custom DM screen?
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<blockquote data-quote="Lanefan" data-source="post: 7224291" data-attributes="member: 29398"><p>A table of movement and travel speeds by round-minute-hour-day using feet or miles as appropriate is a biggie for me, cross-referenced with type of movement (careful search, wilderness, normal walk, run, sprint).</p><p>A chart or formula for calculating encounter and-or combat xp, for when I'm not using a canned module or have modified an encounter and-or opponent.</p><p></p><p>For my 1e game there's lots of other game-mechanical things I want - combat matrix, saving throw matrices for people and items, a random-action table for confusion effects, etc. - but for a 5e game I'd say the most important thing is blank space for a DM to stick her game-specific notes to.</p><p></p><p>Also useful on the screen but would be different for almost every game:</p><p></p><p>- game-world calendar including moon phases, major holidays/celebratons by culture/race, equinox/solstice, etc.</p><p>- short notes on each character to remind me what makes them tick - particularly if there's something affecting any of them that their players don't know about</p><p></p><p>Simple rule of thumb: if you as DM have to look it up more than once a session it's probably something you want on the back of the screen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"and make sure the screen is heavy enough card stock to be self-standing and to allow things to be paper-clipped to it"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7224291, member: 29398"] A table of movement and travel speeds by round-minute-hour-day using feet or miles as appropriate is a biggie for me, cross-referenced with type of movement (careful search, wilderness, normal walk, run, sprint). A chart or formula for calculating encounter and-or combat xp, for when I'm not using a canned module or have modified an encounter and-or opponent. For my 1e game there's lots of other game-mechanical things I want - combat matrix, saving throw matrices for people and items, a random-action table for confusion effects, etc. - but for a 5e game I'd say the most important thing is blank space for a DM to stick her game-specific notes to. Also useful on the screen but would be different for almost every game: - game-world calendar including moon phases, major holidays/celebratons by culture/race, equinox/solstice, etc. - short notes on each character to remind me what makes them tick - particularly if there's something affecting any of them that their players don't know about Simple rule of thumb: if you as DM have to look it up more than once a session it's probably something you want on the back of the screen. :) Lan-"and make sure the screen is heavy enough card stock to be self-standing and to allow things to be paper-clipped to it"-efan [/QUOTE]
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What is the most important info on your custom DM screen?
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