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What is the MOST IMPORTANT skill for a GM to have?
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<blockquote data-quote="mekhawretch" data-source="post: 9574660" data-attributes="member: 7048554"><p>There's one kind of DM skill I've been thinking about a lot - mainly cause I find it hard to define. I guess you could call it verisimilitude or keeping suspension of disbelief but it's not really that. It's basically encouraging the feeling in the player that the imaginary game world is an actual 'third thing' that exists between the DM and the players, that's responsive to their actions but exists somewhat independently. Essentially, it's being able to trick your players into forgetting that they're just a bunch of people sitting around a table talking, and also not making the imaginary world so monolithic and unresponsive that they may as well just be reading a novel. I think it's a tough skill to master because - even though the rules of your system can do a lot of that work for you - you still have be quite careful to get a balance between your players whims, your creative directions, and just the raw mechanics of the system - giving in fully to any of those three seems to destroy that feeling of a 'third thing'.</p></blockquote><p></p>
[QUOTE="mekhawretch, post: 9574660, member: 7048554"] There's one kind of DM skill I've been thinking about a lot - mainly cause I find it hard to define. I guess you could call it verisimilitude or keeping suspension of disbelief but it's not really that. It's basically encouraging the feeling in the player that the imaginary game world is an actual 'third thing' that exists between the DM and the players, that's responsive to their actions but exists somewhat independently. Essentially, it's being able to trick your players into forgetting that they're just a bunch of people sitting around a table talking, and also not making the imaginary world so monolithic and unresponsive that they may as well just be reading a novel. I think it's a tough skill to master because - even though the rules of your system can do a lot of that work for you - you still have be quite careful to get a balance between your players whims, your creative directions, and just the raw mechanics of the system - giving in fully to any of those three seems to destroy that feeling of a 'third thing'. [/QUOTE]
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What is the MOST IMPORTANT skill for a GM to have?
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