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What is the most over-the-top wildest D&D campaign you've been in?
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<blockquote data-quote="Pig Champion" data-source="post: 5099401" data-attributes="member: 87378"><p>Currently, I'm developing a world that we ran as a one shot. In it, we played the role of a ronin, basically a bunch of hapless warriors who were kicked out of a lord's service and left to our own devices.</p><p></p><p>The world was supposed to reflect if Labyrinth was written by Yoji Enokido. Which I think we pulled off petty well, everyone had so much fun that it's becoming our regular campaign setting.</p><p></p><p>We had battles where our fighters where bouncing around and cutting through Goblins driving crudely built Mech suits. They had heaps of other little gadgets as their Labyrinth city was made from Magitek.</p><p></p><p>A group of thieves and cut throats made up entirely out of teenage girls almost took over a small city by taking turns at imposing the prince. </p><p></p><p>While in the background a big Clerical supply company tried to eliminate free will by divine control. They were going to use giant Divine-tek irons to flatten out the barrier between material and celestial planes and then have the gods crowned boss of everybody, all the time.</p><p></p><p>Everything revolved heavily around the rule-of-cool. Definitely the weirdest, non-typical DnD game I've ever played.</p></blockquote><p></p>
[QUOTE="Pig Champion, post: 5099401, member: 87378"] Currently, I'm developing a world that we ran as a one shot. In it, we played the role of a ronin, basically a bunch of hapless warriors who were kicked out of a lord's service and left to our own devices. The world was supposed to reflect if Labyrinth was written by Yoji Enokido. Which I think we pulled off petty well, everyone had so much fun that it's becoming our regular campaign setting. We had battles where our fighters where bouncing around and cutting through Goblins driving crudely built Mech suits. They had heaps of other little gadgets as their Labyrinth city was made from Magitek. A group of thieves and cut throats made up entirely out of teenage girls almost took over a small city by taking turns at imposing the prince. While in the background a big Clerical supply company tried to eliminate free will by divine control. They were going to use giant Divine-tek irons to flatten out the barrier between material and celestial planes and then have the gods crowned boss of everybody, all the time. Everything revolved heavily around the rule-of-cool. Definitely the weirdest, non-typical DnD game I've ever played. [/QUOTE]
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What is the most over-the-top wildest D&D campaign you've been in?
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