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What is the most over-the-top wildest D&D campaign you've been in?
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<blockquote data-quote="CorditeJimmy" data-source="post: 5100331" data-attributes="member: 85054"><p>The most over the top ongoing campaign (sort of), was a ludicrously high level 3.5 game. This reached its peak of over the topness when one character had a pair of portable ring gates surgically grafted onto the front of his shoulders, and a third placed around his wrist, leaving his left hand permanently on the far side of it. The wrist ring gate connected to a room in his castle where half a dozen mid-level clerics working in shifts would constantly cast healing spells on him, and the two shoulder ones into two seperate rooms, each filled with a half dozen combat wizards. These would all chuck spells through the gates during combat, allowing him to stand there idly quipping at foes and occasionally dodging, without having to lift a finger to fight himself. And he was far from being the most stupidly powerful in the group.</p><p>It was apparent from the outset that this was going to get a bit silly. We abandoned it entirely after the third session, when a "your kingdom is besieged by an alliance of evil nations" plotline was thwarted by the party simply shifting the entire kingdom to a nice private demiplane.</p><p></p><p>One of the more ridiculous one offs I've run was a test of improvisation. I gave the players a week to come up with any character concept they wanted, statted out in any system they liked or just left as a description. I read these one hour before the game, converted them all to one system, and came up with a plot for a four hour session using these characters. The party included Mild Mannered Jack, an accountant who could flip his character sheet to become Daring Pueblo, the world's least secret secret super hero; The X Axis, an unspecified number of nazis; a mass hallucination, whose form was chosen after each scene change by a random player; and Statisticus, a giant lizard monster constructed from parts of other games. The player of Statisticus gave me no description, just stats from a dozen different games, ranging from D&D to Vampire, Magic to Gemcraft. They ended up being agents for the department of Metafictional Research, a future weapons development group seeking to weaponise the fiction of the 21st century. In this case they were test running Statisticus, a lizard warrior constructed from weaponised RPG and Videogame parts. The whole thing got very silly and broke the fourth wall into tiny little pieces.</p></blockquote><p></p>
[QUOTE="CorditeJimmy, post: 5100331, member: 85054"] The most over the top ongoing campaign (sort of), was a ludicrously high level 3.5 game. This reached its peak of over the topness when one character had a pair of portable ring gates surgically grafted onto the front of his shoulders, and a third placed around his wrist, leaving his left hand permanently on the far side of it. The wrist ring gate connected to a room in his castle where half a dozen mid-level clerics working in shifts would constantly cast healing spells on him, and the two shoulder ones into two seperate rooms, each filled with a half dozen combat wizards. These would all chuck spells through the gates during combat, allowing him to stand there idly quipping at foes and occasionally dodging, without having to lift a finger to fight himself. And he was far from being the most stupidly powerful in the group. It was apparent from the outset that this was going to get a bit silly. We abandoned it entirely after the third session, when a "your kingdom is besieged by an alliance of evil nations" plotline was thwarted by the party simply shifting the entire kingdom to a nice private demiplane. One of the more ridiculous one offs I've run was a test of improvisation. I gave the players a week to come up with any character concept they wanted, statted out in any system they liked or just left as a description. I read these one hour before the game, converted them all to one system, and came up with a plot for a four hour session using these characters. The party included Mild Mannered Jack, an accountant who could flip his character sheet to become Daring Pueblo, the world's least secret secret super hero; The X Axis, an unspecified number of nazis; a mass hallucination, whose form was chosen after each scene change by a random player; and Statisticus, a giant lizard monster constructed from parts of other games. The player of Statisticus gave me no description, just stats from a dozen different games, ranging from D&D to Vampire, Magic to Gemcraft. They ended up being agents for the department of Metafictional Research, a future weapons development group seeking to weaponise the fiction of the 21st century. In this case they were test running Statisticus, a lizard warrior constructed from weaponised RPG and Videogame parts. The whole thing got very silly and broke the fourth wall into tiny little pieces. [/QUOTE]
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What is the most over-the-top wildest D&D campaign you've been in?
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