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What is the most overlooked rule in dnd?
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<blockquote data-quote="Snapdragyn" data-source="post: 2916094" data-attributes="member: 12432"><p>... stirred into a cup of wine with an owl feather. This is one I've brought up in groups as a player, since so many people seem to treat it as a free 'know everything'.</p><p></p><p></p><p></p><p>I've never been in a group that didn't pay attention to these rules. For the multiclass XP penalty, we generally just avoid designing characters who have them (I'm not sure we've ever had a character who had to deal with that, in fact).</p><p></p><p>I think I'd have to list armor donning time as the most ignored rule IME.</p><p></p><p>As far as wands being kept in a bandolier, if a character can't, basically, put a stick through their belt then I'd have to say that the rules are just a <em>wee</em> bit too tight in that campaign for my tastes (but I'm sure there are things our groups do that wouldn't work for others *shrug*). Having it then targetable for sundering seems completely fair, of course.</p><p></p><p>As for potions, in one campaign the DM has ruled that we can keep them in a belt pouch & draw as a free action (we have to actually show the belt pouch on our equipment list; haven't yet hit the point of having too many potions to realistically fit them in a single pouch); in the other we have to go with RAW for retrieving from a backpack (or Heward's, which makes them far preferable to standard bags of holding for us).</p></blockquote><p></p>
[QUOTE="Snapdragyn, post: 2916094, member: 12432"] ... stirred into a cup of wine with an owl feather. This is one I've brought up in groups as a player, since so many people seem to treat it as a free 'know everything'. I've never been in a group that didn't pay attention to these rules. For the multiclass XP penalty, we generally just avoid designing characters who have them (I'm not sure we've ever had a character who had to deal with that, in fact). I think I'd have to list armor donning time as the most ignored rule IME. As far as wands being kept in a bandolier, if a character can't, basically, put a stick through their belt then I'd have to say that the rules are just a [i]wee[/i] bit too tight in that campaign for my tastes (but I'm sure there are things our groups do that wouldn't work for others *shrug*). Having it then targetable for sundering seems completely fair, of course. As for potions, in one campaign the DM has ruled that we can keep them in a belt pouch & draw as a free action (we have to actually show the belt pouch on our equipment list; haven't yet hit the point of having too many potions to realistically fit them in a single pouch); in the other we have to go with RAW for retrieving from a backpack (or Heward's, which makes them far preferable to standard bags of holding for us). [/QUOTE]
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