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What is the most powerful spell?
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<blockquote data-quote="Yaarel" data-source="post: 7204769" data-attributes="member: 58172"><p>Prayer of Healing rates so ‘low’ because it is so effective. Potentially, this one 2nd-level spell slot for Prayer of Healing equals *SIX* 2nd-level spell slots for Cure Wounds. − Enough to heal all members of most adventurer parties, and more spell slots left over for future encounters.</p><p></p><p>The 10-minute casting intentionally makes it an out-of-combat spell. Yet you are right, it competes with the Short Rest to recover hit points from hit dice. Thus, the frequency of when the spell becomes useful diminishes.</p><p></p><p>Essentially, the spell becomes useful after several combat encounters, after hit dice run out, in the aftermath of a difficult battle where most of the party suffers damage, and before the party faces future a combat encounter. Heh, this happens often enough during most adventures. If a party finds themselves in this situation, no other spell can equal what Prayer of Healing can do (at least until the 6th-level spell, Heal). The spell is for rallying when everyone is vulnerable.</p><p></p><p>That said, maybe the situationality is enough to move it ‘up’, out of Excellent into Good. For now, it ranks on the cusp between the two categories. Keep in mind, healers tend to consider this spell a must-have.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7204769, member: 58172"] Prayer of Healing rates so ‘low’ because it is so effective. Potentially, this one 2nd-level spell slot for Prayer of Healing equals *SIX* 2nd-level spell slots for Cure Wounds. − Enough to heal all members of most adventurer parties, and more spell slots left over for future encounters. The 10-minute casting intentionally makes it an out-of-combat spell. Yet you are right, it competes with the Short Rest to recover hit points from hit dice. Thus, the frequency of when the spell becomes useful diminishes. Essentially, the spell becomes useful after several combat encounters, after hit dice run out, in the aftermath of a difficult battle where most of the party suffers damage, and before the party faces future a combat encounter. Heh, this happens often enough during most adventures. If a party finds themselves in this situation, no other spell can equal what Prayer of Healing can do (at least until the 6th-level spell, Heal). The spell is for rallying when everyone is vulnerable. That said, maybe the situationality is enough to move it ‘up’, out of Excellent into Good. For now, it ranks on the cusp between the two categories. Keep in mind, healers tend to consider this spell a must-have. [/QUOTE]
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What is the most powerful spell?
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