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General Tabletop Discussion
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What is the most powerful spell?
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<blockquote data-quote="Yaarel" data-source="post: 7242122" data-attributes="member: 58172"><p>The <strong>History skill</strong> should probably include linguistics.</p><p></p><p>For example, any expert in Elven cultures must necessarily know the Elven language, probably Sylvan too.</p><p></p><p>So, if an adventurer comes a cross a letter written in Elven, the adventurer can make an Intelligence History skill check to read it.</p><p></p><p>Some texts are easier to read than others. A text might be difficult because its language is archaic or dialectic, technical or obscure, or its content terse or vague. Where a text is difficult, the DM can assign it a difficulty class. And a successful d20 skill check versus this DC is necessary to comprehend the text.</p><p></p><p>The point is, adventurers can use skills to decipher a written language, or to figure out what someone who doesnt speak the language is trying to express and mime. The <strong>Comprehend Languages</strong> spell is dispensable.</p><p></p><p>The spell is of marginal utility for a 1st-level spell slot. It probably belongs in the ‘Perhaps Skill Check’ category of the Minor Spells.</p><p></p><p>For now, Comprehend Languages remains in the 1st Level Spells, but I am mulling moving it to Minor Spells.</p><p></p><p></p><p></p><p>The ability to master a new language, is one of the options for Downtime. This might count as proficiency, then afterward expertise, when making a History check relating to the cultures of that language. Or something like that. In any case, History is an appropriate skill for linguistic checks.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7242122, member: 58172"] The [B]History skill[/B] should probably include linguistics. For example, any expert in Elven cultures must necessarily know the Elven language, probably Sylvan too. So, if an adventurer comes a cross a letter written in Elven, the adventurer can make an Intelligence History skill check to read it. Some texts are easier to read than others. A text might be difficult because its language is archaic or dialectic, technical or obscure, or its content terse or vague. Where a text is difficult, the DM can assign it a difficulty class. And a successful d20 skill check versus this DC is necessary to comprehend the text. The point is, adventurers can use skills to decipher a written language, or to figure out what someone who doesnt speak the language is trying to express and mime. The [B]Comprehend Languages[/B] spell is dispensable. The spell is of marginal utility for a 1st-level spell slot. It probably belongs in the ‘Perhaps Skill Check’ category of the Minor Spells. For now, Comprehend Languages remains in the 1st Level Spells, but I am mulling moving it to Minor Spells. The ability to master a new language, is one of the options for Downtime. This might count as proficiency, then afterward expertise, when making a History check relating to the cultures of that language. Or something like that. In any case, History is an appropriate skill for linguistic checks. [/QUOTE]
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