Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the most powerful spell?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 7243505" data-attributes="member: 58172"><p>You make a number of excellent observations. Let me process them a bit at a time.</p><p></p><p></p><p></p><p>You recommend moving the <strong>Guidance</strong> cantrip to Excellent because it is awesome out of combat. Ok, fair enough.</p><p></p><p></p><p></p><p><strong>Conjure</strong> <s>Cuatl</s> <strong>Celestial</strong> 7 to 6th-level. That is helpful. The Cuatl is CR 4 and that seems appropriate for a 6th-level spell slot. (Re Conjure Beasts, a 3rd-level slot conjures CR 2.)</p><p></p><p></p><p></p><p>You recommend moving <strong>Entangle</strong> to 2nd-level.</p><p></p><p>Funny enough, I was thinking Entangle 1 and <strong>Web</strong> 2 seem similar.</p><p></p><p>The benefit of Web is, it remains sticky for the duration. Thus creatures can get stuck in it later, becoming restrained. By contrast, with Entangle, there is only a one-time entanglement. Creatures entering afterward get slowed because of the terrain, but they dont get entangled.</p><p></p><p>The stickiness of Web is somewhat of a wash, since yes new hostiles can get stuck in it later, but so can team caster.</p><p></p><p>Hypothetically, a hostile that got stuck in the Web could make a successful check to break free, and then when trying to move thru its difficult terrain fail to exit the Web thus potentially becoming stuck again in it. This would rarely happen because even if they were in the center of it, it is only 10 feet of difficult terrain, which speed 30 can normally escape with 10 feet left to move after exit.</p><p></p><p>So, it depends on where the Web is. If the caster gets most or all of the area of the Web between oneself and the hostiles, then Web becomes a highly effective barrier. A creature trying to cross the full distance might get repeatedly stuck in it. Many creatures would avoid trying to cross.</p><p></p><p>Web is a better barrier than Entangle. The terrain of Entangle can eat up a round of movement. Web can do this too while adding an additional threat to restrain.</p><p></p><p>If most combats only last a few rounds, then eating a round of movement is significant. So Entangle may be almost as effective as Web after all.</p><p></p><p>With these comparisons in mind, do you still feel Entangle should move to 2nd level near Web?</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7243505, member: 58172"] You make a number of excellent observations. Let me process them a bit at a time. You recommend moving the [B]Guidance[/B] cantrip to Excellent because it is awesome out of combat. Ok, fair enough. [B]Conjure[/B] [s]Cuatl[/s] [B]Celestial[/B] 7 to 6th-level. That is helpful. The Cuatl is CR 4 and that seems appropriate for a 6th-level spell slot. (Re Conjure Beasts, a 3rd-level slot conjures CR 2.) You recommend moving [B]Entangle[/B] to 2nd-level. Funny enough, I was thinking Entangle 1 and [B]Web[/B] 2 seem similar. The benefit of Web is, it remains sticky for the duration. Thus creatures can get stuck in it later, becoming restrained. By contrast, with Entangle, there is only a one-time entanglement. Creatures entering afterward get slowed because of the terrain, but they dont get entangled. The stickiness of Web is somewhat of a wash, since yes new hostiles can get stuck in it later, but so can team caster. Hypothetically, a hostile that got stuck in the Web could make a successful check to break free, and then when trying to move thru its difficult terrain fail to exit the Web thus potentially becoming stuck again in it. This would rarely happen because even if they were in the center of it, it is only 10 feet of difficult terrain, which speed 30 can normally escape with 10 feet left to move after exit. So, it depends on where the Web is. If the caster gets most or all of the area of the Web between oneself and the hostiles, then Web becomes a highly effective barrier. A creature trying to cross the full distance might get repeatedly stuck in it. Many creatures would avoid trying to cross. Web is a better barrier than Entangle. The terrain of Entangle can eat up a round of movement. Web can do this too while adding an additional threat to restrain. If most combats only last a few rounds, then eating a round of movement is significant. So Entangle may be almost as effective as Web after all. With these comparisons in mind, do you still feel Entangle should move to 2nd level near Web? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the most powerful spell?
Top