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What is the most powerful spell?
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<blockquote data-quote="Stalker0" data-source="post: 7246544" data-attributes="member: 5889"><p>I double checked the detect thoughts spell, and while it is only 30feet, it can in fact pass through barriers and detect creatures you cannot see. Moreso, if you detect them, you can focus in and detect their thoughts. Definitely something insight cannot do!</p><p></p><p>I understand your premise about a "universal barometer" but I will fiercely disagree with it. Its one thing to just rank spells, but when you actually are considering certain spells higher or lower than their base, there will be people that assume that the spell is "just bad", and that is not always true in the hands of the class meant to wield.</p><p></p><p>I will use the clerics prepare ability as a key note. Situational spells are garbage for a sorceror, but can be perfectly fine for a cleric who can swap to whatever he needs when the day comes. A melee oriented spell is garbage for a wizard, but might be fine and dandy for a cleric.</p><p></p><p>I don't feel you can just divorce the spell from the class so readily. All of that said, I am coming in to this at page 15 or so of the thread. If that's the way its going to be I will work within that constraint, I just think it provides a bad impression of certain spells that will not actually be the experience of players using those spells because of the class involved.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 7246544, member: 5889"] I double checked the detect thoughts spell, and while it is only 30feet, it can in fact pass through barriers and detect creatures you cannot see. Moreso, if you detect them, you can focus in and detect their thoughts. Definitely something insight cannot do! I understand your premise about a "universal barometer" but I will fiercely disagree with it. Its one thing to just rank spells, but when you actually are considering certain spells higher or lower than their base, there will be people that assume that the spell is "just bad", and that is not always true in the hands of the class meant to wield. I will use the clerics prepare ability as a key note. Situational spells are garbage for a sorceror, but can be perfectly fine for a cleric who can swap to whatever he needs when the day comes. A melee oriented spell is garbage for a wizard, but might be fine and dandy for a cleric. I don't feel you can just divorce the spell from the class so readily. All of that said, I am coming in to this at page 15 or so of the thread. If that's the way its going to be I will work within that constraint, I just think it provides a bad impression of certain spells that will not actually be the experience of players using those spells because of the class involved. [/QUOTE]
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