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What is the most powerful spell?
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<blockquote data-quote="Yaarel" data-source="post: 7248727" data-attributes="member: 58172"><p><strong>Counterspell</strong> goes to Excellent.</p><p></p><p>I moved ‘up’ <strong>Vampiric Touch</strong> and <strong>Flame Blade</strong>. Flame Blade seemed to end up an Excellent Eldrich 1st-level spell, comparable to Magic Weapon with its reliable attack bonus to a weapon. It was difficult to move Vampiric Touch to 1st-level. It seemed better than Hunters Mark and Hex, which are already borderline powerful for the 1st slot. It seems to end up as a Not Bad Eldrich 2nd-slot, probably more desirable than the situational Branding Smite, but less desirable than the area damage of Conjure Barrage.</p><p></p><p><strong>Barkskin</strong> moves up to 1st-slot <strong>Mage Armor</strong>. Mage Armor is probably slightly better. A Wizard with Dex 16 is plausible, even at level 1, and will equal it. Any higher, and Mage Armor is strictly better. In any case, they seem neck-and-neck, together.</p><p></p><p><strong>Glyph Of Warding</strong> − Not yet sure how to handle this spell. The possibility of obviating concentration while in the lair, then casting Teleport out, seems a concern. For now, I colored it gold and added a note. I notice the spell description seems to require the glyph to ‘harm other creatures’, taken to mean the stored spell must be offense. So, it couldnt store a spell to heal or boost AC, for example. But perhaps it could store a spell that boosts damage output, with Magic Weapon, or so on.</p><p></p><p>I agree about <strong>Bless</strong> seeming too powerful for its level − heh, and this spell does have the ‘buzz’ of players that tends to happen around a broken spell. For now, it is simply gets colored gold, in its current place. We can think more carefully where it probably belongs relative to other buff spells. Being useful at higher levels is ok. The concern is, how does it compare to other spells at the same level, when the spell becomes available. If Bless seems ok at its low level, it could mean the higher level buff spells are the problem and need rethinking.</p><p></p><p>Possibly both Bless and <strong>Shield</strong> merit 2nd-level?</p><p></p><p>Bless is better than <strong>Magic Weapon</strong> that only grants a +1 attack. Both require concentration. Magic Weapon can only grant a +2 attack if using a 4th slot. This suggests that Bless granting a +2½, namely a +1d4, is appropriate for a 5th level spell, being still better than a 4th-slot Magic Weapon.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7248727, member: 58172"] [B]Counterspell[/B] goes to Excellent. I moved ‘up’ [B]Vampiric Touch[/B] and [B]Flame Blade[/B]. Flame Blade seemed to end up an Excellent Eldrich 1st-level spell, comparable to Magic Weapon with its reliable attack bonus to a weapon. It was difficult to move Vampiric Touch to 1st-level. It seemed better than Hunters Mark and Hex, which are already borderline powerful for the 1st slot. It seems to end up as a Not Bad Eldrich 2nd-slot, probably more desirable than the situational Branding Smite, but less desirable than the area damage of Conjure Barrage. [B]Barkskin[/B] moves up to 1st-slot [B]Mage Armor[/B]. Mage Armor is probably slightly better. A Wizard with Dex 16 is plausible, even at level 1, and will equal it. Any higher, and Mage Armor is strictly better. In any case, they seem neck-and-neck, together. [B]Glyph Of Warding[/B] − Not yet sure how to handle this spell. The possibility of obviating concentration while in the lair, then casting Teleport out, seems a concern. For now, I colored it gold and added a note. I notice the spell description seems to require the glyph to ‘harm other creatures’, taken to mean the stored spell must be offense. So, it couldnt store a spell to heal or boost AC, for example. But perhaps it could store a spell that boosts damage output, with Magic Weapon, or so on. I agree about [B]Bless[/B] seeming too powerful for its level − heh, and this spell does have the ‘buzz’ of players that tends to happen around a broken spell. For now, it is simply gets colored gold, in its current place. We can think more carefully where it probably belongs relative to other buff spells. Being useful at higher levels is ok. The concern is, how does it compare to other spells at the same level, when the spell becomes available. If Bless seems ok at its low level, it could mean the higher level buff spells are the problem and need rethinking. Possibly both Bless and [B]Shield[/B] merit 2nd-level? Bless is better than [B]Magic Weapon[/B] that only grants a +1 attack. Both require concentration. Magic Weapon can only grant a +2 attack if using a 4th slot. This suggests that Bless granting a +2½, namely a +1d4, is appropriate for a 5th level spell, being still better than a 4th-slot Magic Weapon. [/QUOTE]
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