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What is the most powerful spell?
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<blockquote data-quote="Yaarel" data-source="post: 7248880" data-attributes="member: 58172"><p>Heh, because of the design of bounded accuracy, if I had my way, the bonuses for the <strong>Magic Weapon</strong> spell (and magic weapons generally) would be.</p><p></p><p>1st spell slot (character level 1, Student tier): +1 weapon</p><p>5th spell slot (character level 9, Master tier): +2 weapon</p><p>9th spell slot (character level 17, Legend tier): +3 weapon</p><p></p><p></p><p></p><p>But, as the game is, the defacto is more like:</p><p></p><p>2nd spell slot (character level 3, Student tier): +1 weapon</p><p>4th spell slot (character level 7, Adventurer tier): +2 weapon</p><p>6th spell slot (character level 11, Master tier): +3 weapon</p><p>8th spell slot (character level 15, Leader tier): ... very tempting to add a +4 weapon here</p><p>unavailable 10th spell slot (character level 19, Legend tier): ... even a +5 weapon here</p><p></p><p></p><p></p><p>In any case, the <strong>Bless</strong> spell by adding a +1d4 bonus, ranges from a +1 Magic Weapon at a 2nd slot to a hypothetical +4 Magic Weapon at the 8th slot. Meanwhile Bless averages at +2.5 to merit a <strong>5th spell slot</strong>!</p><p></p><p>And more than that, the Bless spell can stack with a permanent magic weapon that most DMs eventually let their players find!</p><p></p><p>Fortunately, Bless requires concentration. But still.</p><p></p><p></p><p></p><p>Bless interferes with basic assumptions of the game. On the one hand, bounded accuracy scarcifies attack bonuses, making Bless precious and powerful. On the other hand, its actual value can be calculated relative to the damage variable, which is powerful as damage totals escalate − but still stops short of breaking the game.</p><p></p><p>If Magic Weapon moved to the 2nd slot, and Bless moved to the 5th slot, I can live with that. But I am unsure how other DMs and players would deal with that.</p><p></p><p>The 1st slot already has ways to gain advantage on attacks. I consider advantage equivalent to about +2.5 (because it becomes less helpful versus high ACs when you really need it, so advantage is better than a flat +2 but less good than a +3). In my eyes, advantage is already plenty of attack bonus for a 1st level spell. These flat bonuses that add on top of totals, like Bless and Magic Weapon, I am happy if they move to higher levels.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7248880, member: 58172"] Heh, because of the design of bounded accuracy, if I had my way, the bonuses for the [B]Magic Weapon[/B] spell (and magic weapons generally) would be. 1st spell slot (character level 1, Student tier): +1 weapon 5th spell slot (character level 9, Master tier): +2 weapon 9th spell slot (character level 17, Legend tier): +3 weapon But, as the game is, the defacto is more like: 2nd spell slot (character level 3, Student tier): +1 weapon 4th spell slot (character level 7, Adventurer tier): +2 weapon 6th spell slot (character level 11, Master tier): +3 weapon 8th spell slot (character level 15, Leader tier): ... very tempting to add a +4 weapon here unavailable 10th spell slot (character level 19, Legend tier): ... even a +5 weapon here In any case, the [B]Bless[/B] spell by adding a +1d4 bonus, ranges from a +1 Magic Weapon at a 2nd slot to a hypothetical +4 Magic Weapon at the 8th slot. Meanwhile Bless averages at +2.5 to merit a [B]5th spell slot[/B]! And more than that, the Bless spell can stack with a permanent magic weapon that most DMs eventually let their players find! Fortunately, Bless requires concentration. But still. Bless interferes with basic assumptions of the game. On the one hand, bounded accuracy scarcifies attack bonuses, making Bless precious and powerful. On the other hand, its actual value can be calculated relative to the damage variable, which is powerful as damage totals escalate − but still stops short of breaking the game. If Magic Weapon moved to the 2nd slot, and Bless moved to the 5th slot, I can live with that. But I am unsure how other DMs and players would deal with that. The 1st slot already has ways to gain advantage on attacks. I consider advantage equivalent to about +2.5 (because it becomes less helpful versus high ACs when you really need it, so advantage is better than a flat +2 but less good than a +3). In my eyes, advantage is already plenty of attack bonus for a 1st level spell. These flat bonuses that add on top of totals, like Bless and Magic Weapon, I am happy if they move to higher levels. [/QUOTE]
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