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Community
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What is THE NEXT BIG THING?
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<blockquote data-quote="Acid_crash" data-source="post: 3280684" data-attributes="member: 16278"><p>Personally, unlike computer games and ccg's, roleplaying games always have a difficult time with the whole NEXT BIG THING because as long as there is a D&D incarnation being published, there can't be a NEXT BIG THING. Sure, you can argue that the d20 version was the next big thing, but it was just an updated D&D to a new edition, so it truly wan't a NEW BIG THING. Sure, it was sort of revolutionary and it did spark sells, but it was nothing truly new. Games have been using the d20 as a dice of resolution for the last three decades, so how was it truly revolutionary. Other games have used a very similar dice mechanic, so the dice system wasn't truly revolutionary.</p><p></p><p>It was a good thing, but nothing as revolutionary as it was hoped it would be.</p><p></p><p>For something to be the NEXT BIG THING, it has to truly stand out. And as long as D&D is the top dog of roleplaying, that truly won't happen because D&D has so much luggage associated with it, so many 'sacred cows' that if they weren't kept in, many wouldn't consider it D&D, even if it had the logo. </p><p></p><p>That's my thoughts, nothing big will catch the eyes of most gamers unless either D&D is changed in such a drastic way that it is no longer associated with the previous incarnations, as far as style, design and all those sacred cows, and it would have to become something truly new and not just an update, and something truly innovative. OR.....D&D has to be overthrown by something else that is truly new and yet can catch the attention of almost half the D&D gamers who are willing to look at other games.</p></blockquote><p></p>
[QUOTE="Acid_crash, post: 3280684, member: 16278"] Personally, unlike computer games and ccg's, roleplaying games always have a difficult time with the whole NEXT BIG THING because as long as there is a D&D incarnation being published, there can't be a NEXT BIG THING. Sure, you can argue that the d20 version was the next big thing, but it was just an updated D&D to a new edition, so it truly wan't a NEW BIG THING. Sure, it was sort of revolutionary and it did spark sells, but it was nothing truly new. Games have been using the d20 as a dice of resolution for the last three decades, so how was it truly revolutionary. Other games have used a very similar dice mechanic, so the dice system wasn't truly revolutionary. It was a good thing, but nothing as revolutionary as it was hoped it would be. For something to be the NEXT BIG THING, it has to truly stand out. And as long as D&D is the top dog of roleplaying, that truly won't happen because D&D has so much luggage associated with it, so many 'sacred cows' that if they weren't kept in, many wouldn't consider it D&D, even if it had the logo. That's my thoughts, nothing big will catch the eyes of most gamers unless either D&D is changed in such a drastic way that it is no longer associated with the previous incarnations, as far as style, design and all those sacred cows, and it would have to become something truly new and not just an update, and something truly innovative. OR.....D&D has to be overthrown by something else that is truly new and yet can catch the attention of almost half the D&D gamers who are willing to look at other games. [/QUOTE]
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