Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is THE NEXT BIG THING?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoogleEmpMog" data-source="post: 3281426" data-attributes="member: 22882"><p>MM, I "get" your point: The "RP" in RPG, and particularly the wide-open nature of play, are the critical differences.</p><p></p><p>It's my point, too: the "RP" in RPG, and particularly the wide-open nature of play, are the critical things holding RPGs back from mainstream success.</p><p></p><p>A balanced and competitive railroad that can be completed in two hours from chargen to a victory for one player, the players collectively or the GM who is competing with the players - assuming there's a GM involved? That's a mainstream game, right there.</p><p></p><p>Then you release expansions with new (balanced and competitive railroad) scenarios. That's a business model. Possibly you make them collectible, but that's definitely gambling for the big hit while risking a total flop.</p><p></p><p>But, you may say -! Doesn't this negate the advantages of tabletop over, say, an MMORPG?</p><p></p><p>First off, MMORPGs are highly *profitable* because of their business model, not because they're popular in terms of playerbase. Even WoW is a piker compared to the last five offline Final Fantasy games (its vaunted 6 mil amounts to about half the sales of a PS1 FF), much less the more successful non-RPG electronic games. And WoW is the only MMORPG that's even in the picture. The best of the rest only crack Platinum (1 mil) sales if they're a hit in the online-obsessed Korean market; most MMOs are considered smash hits if they manage a hundred thousand subscribers in the US and Europe.</p><p></p><p>Second, even those non-RPG electronic games pale in comparison to the sale of successful board and card games.</p><p></p><p>Apparently, board and card games still have something on electronic games. Namely, the one thing tabletop RPGs have that's actually marketable: face to face social interaction.</p><p></p><p>Any RPG that tries for mainstream success must 1. play fast (two hours TOPS, and that's pushing it), 2. be as easy to grasp as Monopoly, 3. be focused on one-shot rather than campaign play, 4. not take people out of their comfort zone, 5. have name recognition, 6. have a lot of marketing clout, and 7. be available in toy and department stores.</p><p></p><p>D&D has 5. and a bit of 6. and 7. Essentially no other RPG has *any* of them. The open-endedness gets in the way of 1. and 2., while the roleplaying hurts 1., 2. and 4. 3. is just a legacy design choice that has never been challenged in a product with even a modicum of 5. or 6.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3281426, member: 22882"] MM, I "get" your point: The "RP" in RPG, and particularly the wide-open nature of play, are the critical differences. It's my point, too: the "RP" in RPG, and particularly the wide-open nature of play, are the critical things holding RPGs back from mainstream success. A balanced and competitive railroad that can be completed in two hours from chargen to a victory for one player, the players collectively or the GM who is competing with the players - assuming there's a GM involved? That's a mainstream game, right there. Then you release expansions with new (balanced and competitive railroad) scenarios. That's a business model. Possibly you make them collectible, but that's definitely gambling for the big hit while risking a total flop. But, you may say -! Doesn't this negate the advantages of tabletop over, say, an MMORPG? First off, MMORPGs are highly *profitable* because of their business model, not because they're popular in terms of playerbase. Even WoW is a piker compared to the last five offline Final Fantasy games (its vaunted 6 mil amounts to about half the sales of a PS1 FF), much less the more successful non-RPG electronic games. And WoW is the only MMORPG that's even in the picture. The best of the rest only crack Platinum (1 mil) sales if they're a hit in the online-obsessed Korean market; most MMOs are considered smash hits if they manage a hundred thousand subscribers in the US and Europe. Second, even those non-RPG electronic games pale in comparison to the sale of successful board and card games. Apparently, board and card games still have something on electronic games. Namely, the one thing tabletop RPGs have that's actually marketable: face to face social interaction. Any RPG that tries for mainstream success must 1. play fast (two hours TOPS, and that's pushing it), 2. be as easy to grasp as Monopoly, 3. be focused on one-shot rather than campaign play, 4. not take people out of their comfort zone, 5. have name recognition, 6. have a lot of marketing clout, and 7. be available in toy and department stores. D&D has 5. and a bit of 6. and 7. Essentially no other RPG has *any* of them. The open-endedness gets in the way of 1. and 2., while the roleplaying hurts 1., 2. and 4. 3. is just a legacy design choice that has never been challenged in a product with even a modicum of 5. or 6. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is THE NEXT BIG THING?
Top