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What is THE NEXT BIG THING?
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<blockquote data-quote="Upper_Krust" data-source="post: 3292532" data-attributes="member: 326"><p>Hiya Nightfall matey! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I hope your brother slapped some bloody sense into you, you silly sausage - you could have darn well killed yourself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p></p><p></p><p>I have so many ideas and plans and seemingly so little time to bring them to fruition, so I don't want to pimp something that could be a long ways off. Although after Ascension the next plan is for Grimoire - the epic magic system and epic magic items portion of the Immortals Handbook series. So I will try and get that done as soon as possible. Then I'll be on the second Epic Bestiary Volume. I think speculating for more than that in 2007 is unlikely.</p><p></p><p>Confronted by the question of what would you do for THE NEXT BIG THING I did some brainstorming, scribbled some ideas down and then realised (over the course of the last few nights, while engaged in downtime - watching tv and so forth) I had just filled the best part of an A5 sized 80 page notebook without really trying. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>I'd sort of like to see D&D go down that route, because I don't really see the point of a 4th Edition thats just going to make rules changes and then reprint a monster manual (and so forth) in the new (slightly different) format.</p><p></p><p>The only way to go is to vastly simplify things, and in so doing you remove most of the revenue from adding book after book. Therefore to make your money you need to tie everything in with boardgames/minis/cards. </p><p></p><p>This more visceral approach will also help the jumping ship of gamers to MMORPGs and bring more new gamers to the fold.</p><p></p><p>In design there is a saying "Don't tell me your idea, show me your idea". Which basically tells us that it is much easier to sell something visceral.</p><p></p><p>I think you could still keep 3.5/d20 going for those who prefer the pen & paper approach, but I think the boardgame idea is the direction that needs to be taken.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3292532, member: 326"] Hiya Nightfall matey! :) I hope your brother slapped some bloody sense into you, you silly sausage - you could have darn well killed yourself. :eek: I have so many ideas and plans and seemingly so little time to bring them to fruition, so I don't want to pimp something that could be a long ways off. Although after Ascension the next plan is for Grimoire - the epic magic system and epic magic items portion of the Immortals Handbook series. So I will try and get that done as soon as possible. Then I'll be on the second Epic Bestiary Volume. I think speculating for more than that in 2007 is unlikely. Confronted by the question of what would you do for THE NEXT BIG THING I did some brainstorming, scribbled some ideas down and then realised (over the course of the last few nights, while engaged in downtime - watching tv and so forth) I had just filled the best part of an A5 sized 80 page notebook without really trying. :confused: I'd sort of like to see D&D go down that route, because I don't really see the point of a 4th Edition thats just going to make rules changes and then reprint a monster manual (and so forth) in the new (slightly different) format. The only way to go is to vastly simplify things, and in so doing you remove most of the revenue from adding book after book. Therefore to make your money you need to tie everything in with boardgames/minis/cards. This more visceral approach will also help the jumping ship of gamers to MMORPGs and bring more new gamers to the fold. In design there is a saying "Don't tell me your idea, show me your idea". Which basically tells us that it is much easier to sell something visceral. I think you could still keep 3.5/d20 going for those who prefer the pen & paper approach, but I think the boardgame idea is the direction that needs to be taken. [/QUOTE]
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