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What is THE NEXT BIG THING?
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<blockquote data-quote="Upper_Krust" data-source="post: 3293031" data-attributes="member: 326"><p>Hi DragonLancer! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I agree with what Shadowslayer was saying. The game as it stands is just too unwieldy for new people to pick-up without joining an existing group.</p><p></p><p>Additionally, how do you sell the game to new players? If you have a board, minis and cards I think you would attract far more people, especially young kids, families and casual gamers. </p><p></p><p>Also the current game takes too long for DMs to design/set-up. Thats a common complaint.</p><p></p><p>Another problem is the time it takes to play. You need 3-4 hours to get anywhere (and then throw in travel time on top of that). That can be difficult for people with jobs and families. But they could probably spare you an hour or 90 minutes.</p><p></p><p>One aspect of the boardgame format which could be developed (and I am borrowing this idea from Space Crusade), is the role of the DM as an adversarial player in their own right. Instead of DMs fudging rolls to keep PCs alive and the group together the DM would be out to get them. I think this approach would be much more fun for DMs.</p><p></p><p>So I think there are a lot of positives to adopting the board game approach.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3293031, member: 326"] Hi DragonLancer! :) I agree with what Shadowslayer was saying. The game as it stands is just too unwieldy for new people to pick-up without joining an existing group. Additionally, how do you sell the game to new players? If you have a board, minis and cards I think you would attract far more people, especially young kids, families and casual gamers. Also the current game takes too long for DMs to design/set-up. Thats a common complaint. Another problem is the time it takes to play. You need 3-4 hours to get anywhere (and then throw in travel time on top of that). That can be difficult for people with jobs and families. But they could probably spare you an hour or 90 minutes. One aspect of the boardgame format which could be developed (and I am borrowing this idea from Space Crusade), is the role of the DM as an adversarial player in their own right. Instead of DMs fudging rolls to keep PCs alive and the group together the DM would be out to get them. I think this approach would be much more fun for DMs. So I think there are a lot of positives to adopting the board game approach. [/QUOTE]
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