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What is THE NEXT BIG THING?
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 3298285" data-attributes="member: 1013"><p>Hello Upper_Krust!</p><p></p><p></p><p></p><p>Well with the MOP I have a guide to a huge environment that I will modify to fit my game, or maybe use wholesale. It doesn't say "These 20 squares are the Abyss and this is what they look like and contain." It gives me a framework to let my imagination loose upon, or ignore compeltely. I can make up my own Abyss and have it drop seamlessly into the game system too. </p><p></p><p></p><p></p><p>Why have a board at all in that case? Isn't a cool part of a good boardgame excellent board art? A blank board requiring players to imagine what is on it seems to miss the point of a board game to me. </p><p></p><p></p><p></p><p>You are still limited in what you can do, since you have x number of tiles that can only be assemlbed x number of ways. </p><p></p><p></p><p>Yet in the end the dungeons looks the same with the same feel and textures since you have 1 or 2 "styles" of tile that are supposed to look together. Every dungeon looks the same in the end, the rooms are just arranged differently.</p><p></p><p></p><p></p><p></p><p>This could help remove the sameness of the tiles, and start to cost a bit of cash too. "Hey I want to run a dungeon in a black stone ancient temple...man that set is 39.99 so I better stick with the generic dungeon."</p><p></p><p></p><p></p><p>Sure, I don't say they aren't flexible, but they are not nearly as flexible as my imagination. Heck we used to tweak the heck out of Talisman making up new cards and characters and all that stuff, but it could never come close to the varitey of play we got from D&D. </p><p></p><p>Do you think what you are discussing would be a richer gameplay experience than a well run RPG session as they are done now using only the imaginations of the players?</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 3298285, member: 1013"] Hello Upper_Krust! Well with the MOP I have a guide to a huge environment that I will modify to fit my game, or maybe use wholesale. It doesn't say "These 20 squares are the Abyss and this is what they look like and contain." It gives me a framework to let my imagination loose upon, or ignore compeltely. I can make up my own Abyss and have it drop seamlessly into the game system too. Why have a board at all in that case? Isn't a cool part of a good boardgame excellent board art? A blank board requiring players to imagine what is on it seems to miss the point of a board game to me. You are still limited in what you can do, since you have x number of tiles that can only be assemlbed x number of ways. Yet in the end the dungeons looks the same with the same feel and textures since you have 1 or 2 "styles" of tile that are supposed to look together. Every dungeon looks the same in the end, the rooms are just arranged differently. This could help remove the sameness of the tiles, and start to cost a bit of cash too. "Hey I want to run a dungeon in a black stone ancient temple...man that set is 39.99 so I better stick with the generic dungeon." Sure, I don't say they aren't flexible, but they are not nearly as flexible as my imagination. Heck we used to tweak the heck out of Talisman making up new cards and characters and all that stuff, but it could never come close to the varitey of play we got from D&D. Do you think what you are discussing would be a richer gameplay experience than a well run RPG session as they are done now using only the imaginations of the players? [/QUOTE]
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