Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What is THE NEXT BIG THING?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 3302929" data-attributes="member: 3586"><p>You can't have variety without a certain level of complexity.</p><p></p><p>For players, D&D 3e has a big bonus over 1e as it invests the player's interest in the game *outside* of play of the game, as they design their character and how it advances. In AD&D, you played a fighter or magic-user, and there were no choices to make at all as to how your character advanced. New spells were dependent on those found in-game. </p><p></p><p>In 3e, the player has feats, skills, spell choices, prestige classes, multiclassing, the ability to buy magic items... all these ways of customising his or her character and investing in it heavily, and all things that can be planned without needing to be playing the game.</p><p></p><p></p><p></p><p>Er? Where am I disagreeing in my post?</p><p></p><p>Mind you, boxed sets have problems from a profit side of things.</p><p></p><p></p><p></p><p>The framework *must* be there from the start. You don't have to give all the feats or uses of skills, but you can't bolt it on later.</p><p></p><p></p><p></p><p>Hmm? Not really. I don't like Synergy bonuses and the problem with changing Int on skills. Some skills should be combined. Otherwise, the system is easy. Max skill ranks in a number of skills and stat bonuses? Very simple. It's the people who think "oh, we have to split the points" that are the problem.</p><p></p><p></p><p></p><p>No, the problem is that PCs and NPCs have different needs, and they're both using the same system. With PCs, complexity is much less an issue, because it's the one thing you devote all your time to. For the NPCs, the DM must deal with lots of them, and they get used up very quickly.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3302929, member: 3586"] You can't have variety without a certain level of complexity. For players, D&D 3e has a big bonus over 1e as it invests the player's interest in the game *outside* of play of the game, as they design their character and how it advances. In AD&D, you played a fighter or magic-user, and there were no choices to make at all as to how your character advanced. New spells were dependent on those found in-game. In 3e, the player has feats, skills, spell choices, prestige classes, multiclassing, the ability to buy magic items... all these ways of customising his or her character and investing in it heavily, and all things that can be planned without needing to be playing the game. Er? Where am I disagreeing in my post? Mind you, boxed sets have problems from a profit side of things. The framework *must* be there from the start. You don't have to give all the feats or uses of skills, but you can't bolt it on later. Hmm? Not really. I don't like Synergy bonuses and the problem with changing Int on skills. Some skills should be combined. Otherwise, the system is easy. Max skill ranks in a number of skills and stat bonuses? Very simple. It's the people who think "oh, we have to split the points" that are the problem. No, the problem is that PCs and NPCs have different needs, and they're both using the same system. With PCs, complexity is much less an issue, because it's the one thing you devote all your time to. For the NPCs, the DM must deal with lots of them, and they get used up very quickly. Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is THE NEXT BIG THING?
Top