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General Tabletop Discussion
*Dungeons & Dragons
What is the perfect Fighter/Barbarian multi-class balance?
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<blockquote data-quote="CTurbo" data-source="post: 7195858" data-attributes="member: 6855234"><p>It's no surprise that these two classes mesh well with each other to kill things. So strictly thinking about a level 20 character, and not taking account of how we got there, what do you think the best balance would be? </p><p></p><p>Fighter1/Barb19 - Gets you a fighting style, second wind, and heavy armor proficiency. Probably not worth losing the Barb Capstone. </p><p>Fighter2/Barb18 - Adds Action Surge. Much better than just the single Fighter dip. Possibly worth losing the Barb Capstone. </p><p>Fighter3/Barb17 - Adds Martial Archetype. Both Champion and Battle Master add extra goodness to a mostly Barb build. Probably worth losing the Barb Capstone. </p><p>Fighter4/Barb16 - Only if you really want that ASI/feat plus a small boost to your second wind. Otherwise, not any better than just 3/17.</p><p></p><p>Barb1/Fighter19 - Gets you limited rage + unarmored defense. Probably not worth giving up the Fighter Capstone. </p><p>Barb2/Fighter18 - Adds Reckless Attack and Danger Sense. meh probably not worth giving up the Fighter Capstone. </p><p>Barb3/Fighter17 - You get a Primal Path. Good synergy with fighting. Possibly worth giving up the Fighter Capstone. </p><p>Barb4/Fighter16 - Only if you really want the extra ASI/feat. Hard to recommend. </p><p>Barb8/Fighter12 - See below + Only if you REALLY need that extra ASI/feat. But you gave up Brutal Critical and -1 to rage damage to get it. </p><p>Barb9/Fighter11 - Probably my vote for best combination. 3 attacks per round plus most of the Barbarian goodness is hard to beat. </p><p></p><p></p><p>I feel like a build of mostly Barbarian levels is typically better with the exception of the 11-12 levels of Fighter. I can't think of any other notable combinations. </p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="CTurbo, post: 7195858, member: 6855234"] It's no surprise that these two classes mesh well with each other to kill things. So strictly thinking about a level 20 character, and not taking account of how we got there, what do you think the best balance would be? Fighter1/Barb19 - Gets you a fighting style, second wind, and heavy armor proficiency. Probably not worth losing the Barb Capstone. Fighter2/Barb18 - Adds Action Surge. Much better than just the single Fighter dip. Possibly worth losing the Barb Capstone. Fighter3/Barb17 - Adds Martial Archetype. Both Champion and Battle Master add extra goodness to a mostly Barb build. Probably worth losing the Barb Capstone. Fighter4/Barb16 - Only if you really want that ASI/feat plus a small boost to your second wind. Otherwise, not any better than just 3/17. Barb1/Fighter19 - Gets you limited rage + unarmored defense. Probably not worth giving up the Fighter Capstone. Barb2/Fighter18 - Adds Reckless Attack and Danger Sense. meh probably not worth giving up the Fighter Capstone. Barb3/Fighter17 - You get a Primal Path. Good synergy with fighting. Possibly worth giving up the Fighter Capstone. Barb4/Fighter16 - Only if you really want the extra ASI/feat. Hard to recommend. Barb8/Fighter12 - See below + Only if you REALLY need that extra ASI/feat. But you gave up Brutal Critical and -1 to rage damage to get it. Barb9/Fighter11 - Probably my vote for best combination. 3 attacks per round plus most of the Barbarian goodness is hard to beat. I feel like a build of mostly Barbarian levels is typically better with the exception of the 11-12 levels of Fighter. I can't think of any other notable combinations. What do you think? [/QUOTE]
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What is the perfect Fighter/Barbarian multi-class balance?
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