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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What is the "physical" advantage of being a good aligned character? (3.0e or 3.5e)
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<blockquote data-quote="Shin Okada" data-source="post: 1302361" data-attributes="member: 1956"><p>Of course, alignment should be based on the setting of that character's personality. But after playing this game for some years, It came into question in my playground.</p><p></p><p>As an adventurer, being good can be advantage at all?</p><p></p><p>Of course, a character must be good to take certain classes or to get some class-abilities. A paladin should be LG. And only good cleric can cast some spells such as Holy Smite (and can make holy weapons). There are some classes only open to good-aligned characters.</p><p></p><p>But in typical campaign, other character get non game-rule-related advantage from being "good". Most "anti evil" items (such as holy weapons) and abilities (turning undead) are accessible by neutral characters. And as monsters often use "anti good" items (such as unholy weapons) and spells (protection from good, Unholy Blight, etc.), good aligned characters often get disadvantage from being good.</p><p></p><p>Well, then are there enough advantage (game rule wise) for being good? If not, shall a DM reward good-aligned characters by some way? What kind of things can be used for it?</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 1302361, member: 1956"] Of course, alignment should be based on the setting of that character's personality. But after playing this game for some years, It came into question in my playground. As an adventurer, being good can be advantage at all? Of course, a character must be good to take certain classes or to get some class-abilities. A paladin should be LG. And only good cleric can cast some spells such as Holy Smite (and can make holy weapons). There are some classes only open to good-aligned characters. But in typical campaign, other character get non game-rule-related advantage from being "good". Most "anti evil" items (such as holy weapons) and abilities (turning undead) are accessible by neutral characters. And as monsters often use "anti good" items (such as unholy weapons) and spells (protection from good, Unholy Blight, etc.), good aligned characters often get disadvantage from being good. Well, then are there enough advantage (game rule wise) for being good? If not, shall a DM reward good-aligned characters by some way? What kind of things can be used for it? [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What is the "physical" advantage of being a good aligned character? (3.0e or 3.5e)
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