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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8225656" data-attributes="member: 6696971"><p>I'd say the answer to this is 3-fold (one part topical!):</p><p></p><p>1) Develop efficient, thematically-provocative notes that can be used for improvisation. For instance:</p><p></p><p>The Paladin's Alignment statement says "I'll protect innocents from the inequities that beset them."</p><p></p><p>The Wizard has a Bond that says "I can't resist a magic trinket!"</p><p></p><p>So...come up with a couple of situations that will test the Wizard, endanger innocents, and hopefully some that intertwine those two (eg the Wizard failing to resist a magic trinket will endanger an innocent...or endanger an innocent in a way that the Wizard will be able to resolve by ignoring or sacrificing a magical trinket...or create an inequity besetting an innocent that is related to magic). </p><p></p><p>Frame a situation around that or use that as a complication generated by action resolution.</p><p></p><p>2) Offload overhead onto system or players. Players can help with continuity and keeping track of logistical stuff. Some systems are better than others with integrating and simplifying book-keeping into play (use those systems!).</p><p></p><p>3) Don't bother thinking "how good am I at improvising." Its irrelevant. Get better! How? Practice (like anything else)!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8225656, member: 6696971"] I'd say the answer to this is 3-fold (one part topical!): 1) Develop efficient, thematically-provocative notes that can be used for improvisation. For instance: The Paladin's Alignment statement says "I'll protect innocents from the inequities that beset them." The Wizard has a Bond that says "I can't resist a magic trinket!" So...come up with a couple of situations that will test the Wizard, endanger innocents, and hopefully some that intertwine those two (eg the Wizard failing to resist a magic trinket will endanger an innocent...or endanger an innocent in a way that the Wizard will be able to resolve by ignoring or sacrificing a magical trinket...or create an inequity besetting an innocent that is related to magic). Frame a situation around that or use that as a complication generated by action resolution. 2) Offload overhead onto system or players. Players can help with continuity and keeping track of logistical stuff. Some systems are better than others with integrating and simplifying book-keeping into play (use those systems!). 3) Don't bother thinking "how good am I at improvising." Its irrelevant. Get better! How? Practice (like anything else)! [/QUOTE]
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What is the point of GM's notes?
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