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What is the point of GM's notes?
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<blockquote data-quote="John Dallman" data-source="post: 8225828" data-attributes="member: 6999616"><p>The setting is not a sandbox: the PCs get given missions, although they have a lot of freedom in how they carry them out. It is not a truly hard SF setting, but it's a lot closer to that than Star Trek or Star Wars (which I'd be utterly unwilling to run, or play in). This means that figuring out how to accomplish things is definitely required. </p><p></p><p>One of the simpler points was that the ship they were escorting to Vesta is much larger than their own ship, and has lower acceleration, but much more delta-V (semi-hard SF). The obvious solution, given the numbers, was for the small warship to be refuelled by the large passenger ship, and I suggested this to the players. They took up the idea (they've done this before), but if they'd come up with a different plan, I'd have been happy with that. </p><p></p><p>I also asked them how much trouble they wanted to be able to cope with at Vesta, where the situation was legally and politically very complicated. The warship the PCs fly was being sent to make sure that nobody tried violence; that had been established in the previous session. They decided that they wanted to be able to cope with not being able to refuel at Vesta, but also that they wanted to get there faster than a no-refuelling round trip would allow, so they needed to be able to refuel somewhere else. I then had to find somewhere for that to happen, and consider if Biotech Euphrates, the company which has just bought Vesta and is paying expenses, was willing to pay for the refuelling. It seemed like a sensible idea, so they went for it.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 8225828, member: 6999616"] The setting is not a sandbox: the PCs get given missions, although they have a lot of freedom in how they carry them out. It is not a truly hard SF setting, but it's a lot closer to that than Star Trek or Star Wars (which I'd be utterly unwilling to run, or play in). This means that figuring out how to accomplish things is definitely required. One of the simpler points was that the ship they were escorting to Vesta is much larger than their own ship, and has lower acceleration, but much more delta-V (semi-hard SF). The obvious solution, given the numbers, was for the small warship to be refuelled by the large passenger ship, and I suggested this to the players. They took up the idea (they've done this before), but if they'd come up with a different plan, I'd have been happy with that. I also asked them how much trouble they wanted to be able to cope with at Vesta, where the situation was legally and politically very complicated. The warship the PCs fly was being sent to make sure that nobody tried violence; that had been established in the previous session. They decided that they wanted to be able to cope with not being able to refuel at Vesta, but also that they wanted to get there faster than a no-refuelling round trip would allow, so they needed to be able to refuel somewhere else. I then had to find somewhere for that to happen, and consider if Biotech Euphrates, the company which has just bought Vesta and is paying expenses, was willing to pay for the refuelling. It seemed like a sensible idea, so they went for it. [/QUOTE]
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What is the point of GM's notes?
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