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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8225858" data-attributes="member: 6698278"><p>I would think that in a shared fiction is the only reality style that making sure you don't forget the shared fiction would be important. So taking a few quick notes would be as important as it would be in a prepped game. Obviously making notes ahead of time would vary depending on style.</p><p></p><p>My players tend to map the dungeon and take notes. Some of them have even taken to writing a journal which is always a colorful narrative of what happened during a session. Everyone seems to enjoy reading that a day or two later. I don't force them to do anything but I suggest mapping in the dungeon would be a good idea. If I have some technology solution it tends to not be as big a deal. </p><p></p><p>I absolutely think having NPC/monster names done in advance is a real winner. So many off the cuff names are really stupid and nearly ruin the game when I'm a player.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8225858, member: 6698278"] I would think that in a shared fiction is the only reality style that making sure you don't forget the shared fiction would be important. So taking a few quick notes would be as important as it would be in a prepped game. Obviously making notes ahead of time would vary depending on style. My players tend to map the dungeon and take notes. Some of them have even taken to writing a journal which is always a colorful narrative of what happened during a session. Everyone seems to enjoy reading that a day or two later. I don't force them to do anything but I suggest mapping in the dungeon would be a good idea. If I have some technology solution it tends to not be as big a deal. I absolutely think having NPC/monster names done in advance is a real winner. So many off the cuff names are really stupid and nearly ruin the game when I'm a player. [/QUOTE]
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What is the point of GM's notes?
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